Problem:
- Many constructors are defined as `{}` rather than using the ` =
default` compiler-provided constructor.
- Some types provide an implicit conversion operator from `nullptr_t`
instead of requiring the caller to default construct. This violates
the C++ Core Guidelines suggestion to declare single-argument
constructors explicit
(https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c46-by-default-declare-single-argument-constructors-explicit).
Solution:
- Change default constructors to use the compiler-provided default
constructor.
- Remove implicit conversion operators from `nullptr_t` and change
usage to enforce type consistency without conversion.
Fix some problems with join blocks where the joining thread block
condition was added twice, which lead to a crash when trying to
unblock that condition a second time.
Deferred block condition evaluation by File objects were also not
properly keeping the File object alive, which lead to some random
crashes and corruption problems.
Other problems were caused by the fact that the Queued state didn't
handle signals/interruptions consistently. To solve these issues we
remove this state entirely, along with Thread::wait_on and change
the WaitQueue into a BlockCondition instead.
Also, deliver signals even if there isn't going to be a context switch
to another thread.
Fixes#4336 and #4330
MemoryManager cannot use the Singleton class because
MemoryManager::initialize is called before the global constructors
are run. That caused the Singleton to be re-initialized, causing
it to create another MemoryManager instance.
Fixes#3226
The Lock class still permits no reason, but for everything else
require a reason to be passed to Thread::wait_on. This makes it
easier to diagnose why a Thread is in Queued state.
- If rdseed is not available, fallback to rdrand.
- If rdrand is not available, block for entropy, or use insecure prng
depending on if user wants fast or good random.
CPUs which support RDRAND do not necessarily support RDSEED. This
introduces a flag g_cpu_supports_rdseed which is set appropriately
by CPUID. This causes Haswell CPUs in particular (and probably a lot
of AMD chips) to now fail to boot with #2634, rather than an illegal
instruction.
It seems like the KernelRng needs either an initial reseed call or
more random events added before the first call to get_good_random,
but I don't feel qualified to make that kind of change.
Random now gets entropy from the following drivers:
- KeyboardDevice
- PATAChannel
- PS2MouseDevice
- E1000NetworkAdapter
- RTL8139NetworkAdapter
Of these devices, PS2MouseDevice and PATAChannel provide the vast
majority of the entropy.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
We now have these API's in <Kernel/Random.h>:
- get_fast_random_bytes(u8* buffer, size_t buffer_size)
- get_good_random_bytes(u8* buffer, size_t buffer_size)
- get_fast_random<T>()
- get_good_random<T>()
Internally they both use x86 RDRAND if available, otherwise they fall
back to the same LCG we had in RandomDevice all along.
The main purpose of this patch is to give kernel code a way to better
express its needs for random data.
Randomness is something that will require a lot more work, but this is
hopefully a step in the right direction.