Commit graph

15 commits

Author SHA1 Message Date
Lucas CHOLLET
8c34959b53 AK: Add the Input word to input-only buffered streams
This concerns both `BufferedSeekable` and `BufferedFile`.
2023-05-09 11:18:46 +02:00
thankyouverycool
76d17e6a8e MasterWord: Rectify resizing game window
Previously resizing the window did not take into account the
height of the status bar. The board now fixes its size on reset
and allows the Window to auto shrink to the perfect dimensions.
2023-04-17 20:31:12 +02:00
Andreas Kling
b71c7a6e44 Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
The only remaining clients of this API are specific to bitmap fonts and
editing thereof.
2023-03-04 00:29:38 +01:00
Tim Schumacher
874c7bba28 LibCore: Remove Stream.h 2023-02-13 00:50:07 +00:00
Tim Schumacher
606a3982f3 LibCore: Move Stream-based file into the Core namespace 2023-02-13 00:50:07 +00:00
Sam Atkins
a8cf0c9371 LibCore+Userland: Make Core::Timer::create_single_shot() return ErrorOr
clang-format sure has some interesting opinions about where to put a
method call that comes after a lambda. :thonk:
2023-01-12 11:25:51 +01:00
Sam Atkins
4752d8fd08 MasterWord: Ignore unhandled keydown events
This makes Action shortcuts work again. :^)
2022-12-14 18:25:02 +00:00
Arda Cinar
1d687b0b31 MasterWord: Display the last word in a different color for short input
Previously, the word was highlighted red in case it was not found in the
dictionary. That color was repurposed as a general "invalid input" color
to nudge the player that something was wrong with the last input.
Accordingly, the field m_last_word_not_in_dictionary was renamed to
m_last_word_invalid
2022-12-11 22:10:37 +01:00
Arda Cinar
cc5ea3aa4c MasterWord: Display messages in a statusbar
In the "inspiration" for this game, messages are displayed on top of the
game area in case an invalid guess is inputted. After a few seconds,
they disappear. In a similar fashion, a statusbar is created on the game
window and similar messages are outputted there.
2022-12-11 22:10:37 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Sam Atkins
f640921371 MasterWord: Port to Core::Stream 2022-09-20 07:48:45 -04:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Paweł Łukasik
01c7158ffe MasterWord: Check guesses against the word list
Previously guesses were not checked which allowed guesses
like 'aaaaa' to be entered.

Currently there's an option to set if a guess should be checked
against the dictionary and rejected if it doesn't exist there.

Additionally settings from Game menu have been moved to its own
entry - Settings.
2022-05-26 21:44:58 +01:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Joe Petrus
011b6df63a Games: Add MasterWord
A simple wordle clone.
2022-03-18 04:55:21 -07:00