Some ports may have more than one `config.sub` that is in use (vendored
dependencies, etc.). Instead of fiddling about with space-delimited
strings, let's just make that setting into an array right away.
By using RefPtrs to handle interfaces, the IDL parser could store cyclic
references to interfaces that import each other. One main example is the
"EventTarget.idl" and the "AbortSignal.idl" files, which both reference
each other. This caused huge amounts of memory not to be freed on exit.
To fix this, the parsed IDL interfaces are now stored in a HashTable of
NonnullOwnPtr<Interface>, which serves as the sole reference for every
parsed interface. All other usages of the Interface are changed to use
references instead of RefPtrs, or occasionally as raw pointers where
references don't fit inside the data structures.
This new HashTable is static, and as such will automatically be freed
prior to exiting the generator. This ensures that the code generator
properly cleans up after itself.
With this change, The IDL code generators can properly run on Lagom when
compiled with the -DENABLE_ADDRESS_SANITIZER=ON flag, and gets compiled
properly on the CI :^)
This commit bumps the required QEMU version to 6.2 and updates the
version checking logic in Meta/run.sh to support checking against
major and minor version numbers instead of checking against the major
version only
This commit upgrades Github Actions workers to ubuntu-22.04
As part of that change, we (currently) no longer need the backports
nor toolchain-r/test PPAs, because ubuntu-22.04 include
recent-enough version of QEMU and gcc
Previously, the device wasn't being created.
The new numbers correspond to those in the FullDevice (which is also
a Linux's full device number).
Also, I've tweaked the permissions to give everyone read-write access
to it.
This means all three window titles are visible, regardless of what the
TitleHeight and BorderThickness values are. :^)
The one exception is when TitleHeight is less than the height of the
title text. WindowManager ensures that the real title height is at
least enough to fit the text, so if the value is set to less than that,
the window titles will start to overlap. So, don't set values that are
impossibly small!
This is quite a radical change. The previous UI was very easy to add new
properties to (just add to the FooRole enum and it automatically
works), but not so nice to use: A ComboBox for selecting a property,
and then a box to edit that property's value. This makes it difficult
to compare different properties or edit multiple together without a lot
of back-and-forth.
This new design gives each property its own editing widgets, with those
categorized into several tabs. To try and avoid increasing the
maintenance burden for this, the UI is generated from the
`windows_tab`, `widgets_tab` and `syntax_highlighting_tab` variables,
which are basically just lists of which properties go in that tab. One
of the `FooProperty.gml` files is loaded to create each property's
widgets.