Passing this flag to recv() temporarily puts the file descriptor into
non-blocking mode.
Also implement LocalSocket::recv() as a simple forwarding to read().
Oops, it looks like I left the max inline rects limit at 1 while debugging
this code.. We can fit 32 rects in a single WSAPI message without needing
a second "extra data" message, so let's use the space we have!
Move the bulk of exec() into a new pump(). Since SDL wants to drive the
event loop itself, this is a requirement. We also add a WaitMode flag to
allow for immediately pumping events -- again, this is required because
SDL wants to be in full control of the event loop, and not let us wait.
can_write() was saying yes in situations where write() would overflow the
internal buffer. This patch adds a has_attached_peer() helper to make it
easier to understand what's going on in these functions.
This is not EOF, and never should have been so -- can trip up other code
when porting.
Also updates LibGUI and WindowServer which both relied on the old
behaviour (and didn't work without changes). There may be others, but I
didn't run into them with a quick inspection.
Rather than having the first click hit a bomb, if the first click would
hit a bomb, instead, reset the game board.
This is a (sort of) feature of Windows minesweeper, and IMO makes
playing a bit more fun :-)
* EPIPE now correctly deletes the client connection
* EAGAIN (which is now returned by the kernel if the write buffer fills)
terminates the connection also
There are now two thread lists, one for runnable threads and one for non-
runnable threads. Thread::set_state() is responsible for moving threads
between the lists.
Each thread also has a back-pointer to the list it's currently in.
select essentially has 3 modes (which is presumably why we're finding it
so hard to get this right in a reliable way :)).
1. NULL timeout -- no timeout on blocking
2. non-NULL timeout that is not zero'd -- timeout on blocking
3. non-NULL but zero timeout -- no blocking at all (immediate poll)
For cases 1 and 2, we want to block the thread. We have a timeout set
only for case 2, though.
Case 3 should not block the thread, and does not have a timeout set.
The scheduler expects m_select_timeout to act as a deadline. That is, it
should contain the time that a task should wake at -- but we were
directly copying the time from userspace, which meant that it always
returned virtually immediately.
At the same time, fix CEventLoop to not rely on the broken select behavior
by subtracting the current time from the time of the nearest timer.
Fullscreen windows are rendered alone and above everything else when they
are active, and as part of the regular window stack order when something
else is active.
Currently windows cannot be made fullscreen after-the-fact, but must have
the fullscreen flag included in their CreateWindow message.
It should not possible to interact with the menu, taskbar or window frame
while the active window is fullscreened. :^)
This makes out-of-tree linking possible. And at the same time, add a
CMakeToolchain.txt file that can be used to build arbitrary cmake-using
applications on Serenity by pointing to the CMAKE_TOOLCHAIN_FILE when
running cmake:
-DCMAKE_TOOLCHAIN_FILE=~/code/serenity/Toolchain/CMakeToolchain.txt
Based on the description I read, this syscall doesn't seem completely
reasonable, but let's at least return a number that is likely to change
between invocations in case somebody depends on that happening.