The C_OBJECT macro now also inserts a static construct(...) helper into
the class. Now we can make the constructor(s) private and instead call:
auto socket = CTCPSocket::construct(arguments);
construct() returns an ObjectPtr<T>, which we'll later switch to being
a NonnullRefPtr<T>, once everything else in in place for ref-counting.
The delete action now actually deletes files (after asking the user for
confirmation, of course.) Deleting directories is not yet supported.
Fixes#541.
Fix a crash when opening a folder, and another one when trying to open
a newly created folder.
It was not safe to modify a GModelSelection while it's being iterated over.
Fixes#536.
When the user has scrolled up and begins typing, the scrollbar will
automatically return them to the current cursor position so that they
can see what they're typing.
The program will now automatically select the user's currently
chosen resolution when it is loaded up, however it is not
"visually selected" in the `GListView`
Moved the `resolution_list` list to be on the top to keep it consistent
with the wallpaper tab.
As was mentioned in #556, the `DisplayProperties` Wallpaper tab
contained a lot of "extra space", in which half the tab was taken up
by the list of wallpapers. The rest of that space is now reserved for
a wallpaper preview, so the user can see the selected image before
applying it.
When copying a list of files to the clipboard, we now use the special
data type "file-list".
This allows us to have the paste action's enabled state reflect the
actual ability to paste something. :^)
Based on whether something is selected or not. I added a FIXME about
the paste action, since that will require some more coordination with
the system clipboard.
An interactive application to modify the current display settings, such as
the current wallpaper as well as the screen resolution. Currently we're
adding the resolutions ourselves, because there's currently no way to
detect was resolutions the current display adapter supports (or at least
I can't see one... Maybe VBE does and I'm stupid). It even comes with
a very nice template'd `ItemList` that can support a vector of any type,
which makes life much simpler.
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
This is not as perfect as it is elsewhere in the system, as we cannot
really change how terminal "thinks about" characters and bytes. What
we can do though, and what this commit does, is to *render* emojis, but
make it seem as if they take up all the space, and all the columns their
bytes would take if they were all regular characters.