We had a bunch of old unused wrapper functions for each image codec that
would load a supported image with a given path. Nobody actually used
them, so let's just get rid of load_png(), load_gif(), etc.
Making a bitmap non-volatile after being volatile may fail to allocate
physical pages after the kernel stole the old pages in a purge.
This is different from the pages being purged, but reallocated. In that
case, they are simply replaced with zero-fill-on-demand pages as if
they were freshly allocated.
This was a really weird thing to begin with, purgeable bitmaps were
basically regular bitmaps without a physical memory reservation.
Since all the clients of this code ended up populating the bitmaps
with pixels immediately after allocating them anyway, there was no
need to avoid the reservation.
Instead, all Gfx::Bitmaps are now purgeable, in the sense that they
can be marked as volatile or non-volatile.
The only difference here is that allocation failure is surfaced when
we try to create the bitmap instead of during the handling of a
subsequent page fault.
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.
Also clean up some stale math includes and improper floatingpoint usage.
The wrong shift effectively set the upper byte to 0, meaning that
durations longer than 255 centiseconds (2.55 seconds) were wrapped
around. See serenity-fuzz-corpora for an example.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
We were returning early from the deinterlacing loop after the very last
pass, but we should just let the outer loop finish and return instead.
This makes the Netscape animation on https://timmorgan.dev work. :^)
Painter currently tries to load fonts, which won't work if we're in a
tightly pledged process.
It was only used to fill a rect with transparent pixels, so just do
that manually instead.
This was done with the help of several scripts, I dump them here to
easily find them later:
awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in
for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
do
find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
done
# Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in