Instead of creating a new global object and proxying everything through
it, we now evaluate console inputs inside a `with` environment.
This seems to match the behavior of WebKit and Gecko in my basic
testing, and removes the ConsoleGlobalObject which has been a source of
confusion and invalid downcasts.
The globals now live in a class called ConsoleGlobalObjectExtensions
(renamed from ConsoleGlobalObject since it's no longer a global object).
To make this possible, I had to add a way to override the initial
lexical environment when calling JS::Interpreter::run(). This is plumbed
via Web::HTML::ClassicScript::run().
This just sets up the infrastructure for the WebContent process to house
WebDriver IPCs, and adds an IPC for WebContent to create the WebDriver
connection. The WebDriverConnection class inside WebContent ultimately
will contain most of what is currently in WebDriver::Session (so the
copyright attributions are copied here as well).
The socket created by WebDriver is currently /tmp/browser_webdriver
(formatted with some IDs). This will be moved to the /tmp/webdriver
folder, as WebDriver will create multiple sockets to communicate with
both Browser and WebContent as the IPCs are iteratively moved to
WebContent. That path is unveiled here, though it is unused as of this
commit.
ConsoleGlobalObject is used as the global object when running javascript
from the Browser console. This lets us implement console-only functions
and variables (like `$0`) without exposing them to webpage content. It
passes other calls over to the usual WindowObject so any code that would
have worked in the webpage will still work in the console. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *