This is mostly to get the grunt work of the way. This is split up into
multiple commits to hopefully make it more manageable to review.
Note that these are not full implementations, and the bindings mostly
get the low hanging fruit.
Also implements some attributes that I kept out because they had
dashes in them. Therefore, this closes#2905.
This patch introduces the ClassicWindowTheme, which is our default
theme implemented as a Gfx::WindowTheme subclass.
In this initial cut, we move normal window frame painting and title
bar metrics helpers out of WindowServer and into LibGfx.
This will eventually allow us much greater flexibility with theming
windows, and also makes it easier to build applications that want to
render a window with a specific style for some reason. :^)
These are pretty rare, but they do come up in some places and it's not
hard to support. The Gfx::Font information is approximate (and bad)
but we can fix that separately.
Right now we just guess that the x-height is glyph_height/2, which is
obviously not accurate. We currently don't store the x-height in fonts,
so that's something we'll need to fix.
It backward-deletes a word like Ctrl-W, but it has a slightly
different definition of what a word is. For example, with the
caret behind `gcc -fsanitize=address`, Ctrl-W would delete
'-fsanitize=address' but Alt-backspace would only delete 'address'.
All these shortcuts treat consecutive alnums as a word, not consecutive
non-spaces.
For example, `alias KILL='kill -9'` can now be written by typing it
out lowercase, then hitting ctrl-a alt-f alt-u.
Ctrl-W still treats a word as a sequence of non-spaces. Alt-backspace
in a future patch will add the ability to backward-delete a word
that's a sequence of alnums.
m_holder.compare_exchange_strong(expected, desired, ...)
will either successfully update the value to desired if == expected
or put the current value in expected otherwise.
This adds Alt-f to go forward by a word, and Alt-b to go backward
by a word (like ctrl-arrow-left / ctrl-arrow-right already do).
Behind the scenes, alt-key is implemented by sending <esc> followed
by that key, and typing <esc> f/b for moving by a word hence works
too (in all other shells too, not just in Serenity's).
While here, rename some InputState enum values to make the slightly
expanded use of <esc> clearer, and expand a few comments.
This function did a const_cast internally which made the call side look
"safe". This method is removed completely and call sites are replaced
with ByteBuffer::wrap(const_cast<void*>(data), size) which makes the
behaviour obvious.
Instead of setting m_cursor directly to reset the cursor position,
TextEditor::set_document() now uses set_cursor() which will call cursor
change callback functions, if any.
This fixes a bug in HackStudio where the cursor information text would
not update immediately after changing the active TextDocument, even
though the cursor is always visibly being reset to 0, 0.
The text cursor follows slightly different "intuitive" rules than the
regular hit testing. Clicking past the right edge of a text box should
still "hit" the text box, and place the cursor at its end, for example.
We solve this by adding a HitTestType enum that is passed to hit_test()
and determines whether past-the-edge candidates are considered.