/* * Copyright (c) 2023, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Core { // Per-thread global event queue. This is where events are queued for the EventLoop to process. // There is only one ThreadEventQueue per thread, and it is accessed via ThreadEventQueue::current(). // It is allowed to post events to other threads' event queues. class ThreadEventQueue { AK_MAKE_NONCOPYABLE(ThreadEventQueue); AK_MAKE_NONMOVABLE(ThreadEventQueue); public: static ThreadEventQueue& current(); // Process all queued events. Returns the number of events that were processed. size_t process(); // Posts an event to the event queue. void post_event(EventReceiver& receiver, NonnullOwnPtr); // Used by Threading::BackgroundAction. void add_job(NonnullRefPtr>>); void cancel_all_pending_jobs(); // Returns true if there are events waiting to be flushed. bool has_pending_events() const; private: ThreadEventQueue(); ~ThreadEventQueue(); struct Private; OwnPtr m_private; }; }