/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::HTML { GC_DEFINE_ALLOCATOR(Timer); GC::Ref Timer::create(JS::Object& window_or_worker_global_scope, i32 milliseconds, Function callback, i32 id) { auto heap_function_callback = GC::create_function(window_or_worker_global_scope.heap(), move(callback)); return window_or_worker_global_scope.heap().allocate(window_or_worker_global_scope, milliseconds, heap_function_callback, id); } Timer::Timer(JS::Object& window_or_worker_global_scope, i32 milliseconds, GC::Ref> callback, i32 id) : m_window_or_worker_global_scope(window_or_worker_global_scope) , m_callback(move(callback)) , m_id(id) { m_timer = Core::Timer::create_single_shot(milliseconds, [this] { m_callback->function()(); }); } void Timer::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_window_or_worker_global_scope); visitor.visit(m_callback); } Timer::~Timer() { VERIFY(!m_timer->is_active()); } void Timer::start() { m_timer->start(); } void Timer::stop() { m_timer->stop(); } }