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ea469fbeab
This helps us with non-uniform scales, and makes things simple
30 lines
673 B
C++
30 lines
673 B
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Size.h>
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namespace Gfx {
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class VectorGraphic : public RefCounted<VectorGraphic> {
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public:
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virtual IntSize intrinsic_size() const = 0;
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virtual void draw(Painter&) const = 0;
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IntSize size() const { return intrinsic_size(); }
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IntRect rect() const { return { {}, size() }; }
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ErrorOr<NonnullRefPtr<Gfx::Bitmap>> bitmap(IntSize size, AffineTransform = {}) const;
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virtual ~VectorGraphic() = default;
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};
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};
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