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The goal here is to ensure we check for audio backends in a way that makes sense. On macOS, let's just always use Audio Unit (and thus avoid any checks for Pulse, to reduce needless/confusing build log noise). We will also only use the Qt audio backend if no other backend was found, rather than only checking for Pulse. |
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.. | ||
vorbis | ||
WAV | ||
avc_in_matroska.mkv | ||
CMakeLists.txt | ||
FILE_LICENSES.md | ||
master_elements_containing_crc32.mkv | ||
TestH264Decode.cpp | ||
TestMediaCommon.h | ||
TestParseMatroska.cpp | ||
TestPlaybackStream.cpp | ||
TestVorbisDecode.cpp | ||
TestVP9Decode.cpp | ||
TestWav.cpp | ||
vp9_4k.webm | ||
vp9_clamp_reference_mvs.webm | ||
vp9_in_webm.webm | ||
vp9_oob_blocks.webm |