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77 lines
3.7 KiB
C++
77 lines
3.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGfx/Color.h>
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#include <LibGfx/WindowTheme.h>
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namespace Gfx {
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class ClassicWindowTheme final : public WindowTheme {
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public:
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ClassicWindowTheme();
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virtual ~ClassicWindowTheme() override;
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virtual void paint_normal_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Bitmap& icon, const Palette&, const IntRect& leftmost_button_rect, int menu_row_count) const override;
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virtual void paint_tool_window_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Palette&, const IntRect& leftmost_button_rect) const override;
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virtual void paint_notification_frame(Painter&, const IntRect& window_rect, const Palette&, const IntRect& close_button_rect) const override;
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virtual int titlebar_height(WindowType, const Palette&) const override;
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virtual IntRect titlebar_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
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virtual IntRect titlebar_icon_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
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virtual IntRect titlebar_text_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
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virtual IntRect menubar_rect(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const override;
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virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const override;
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virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const override;
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virtual bool is_simple_rect_frame() const override { return true; }
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virtual bool frame_uses_alpha(WindowState state, const Palette& palette) const override
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{
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return compute_frame_colors(state, palette).uses_alpha();
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}
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virtual float frame_alpha_hit_threshold(WindowState) const override { return 1.0f; }
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private:
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struct FrameColors {
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Color title_color;
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Color border_color;
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Color border_color2;
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Color title_stripes_color;
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Color title_shadow_color;
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bool uses_alpha() const
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{
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return title_color.alpha() != 0xff || border_color.alpha() != 0xff || border_color2.alpha() != 0xff || title_stripes_color.alpha() != 0xff || title_shadow_color.alpha() != 0xff;
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}
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};
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FrameColors compute_frame_colors(WindowState, const Palette&) const;
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};
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}
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