ladybird/Applications/PaintBrush/ImageEditor.h
Andreas Kling 410cdba5a9 PaintBrush: Switch the active layer when clicking one with move tool
This feels very intuitive and nice, although maybe we need some way to
override this behavior for the scenario where you're intending to move
something currently behind something else.
2020-05-13 21:46:19 +02:00

92 lines
3.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/Frame.h>
namespace PaintBrush {
class Image;
class Layer;
class Tool;
class ImageEditor final : public GUI::Frame {
C_OBJECT(ImageEditor);
public:
const Image* image() const { return m_image; }
Image* image() { return m_image; }
void set_image(RefPtr<Image>);
Layer* active_layer() { return m_active_layer; }
void set_active_layer(Layer*);
Tool* active_tool() { return m_active_tool; }
void set_active_tool(Tool*);
void layers_did_change();
Layer* layer_at(const Gfx::Point&);
Color primary_color() const { return m_primary_color; }
void set_primary_color(Color);
Color secondary_color() const { return m_secondary_color; }
void set_secondary_color(Color);
Color color_for(const GUI::MouseEvent&) const;
Color color_for(GUI::MouseButton) const;
Function<void(Color)> on_primary_color_change;
Function<void(Color)> on_secondary_color_change;
Function<void(const GUI::ModelIndex&)> on_active_layer_change;
private:
ImageEditor();
virtual bool accepts_focus() const override { return true; }
virtual void paint_event(GUI::PaintEvent&) override;
virtual void second_paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
RefPtr<Image> m_image;
RefPtr<Layer> m_active_layer;
Tool* m_active_tool { nullptr };
Color m_primary_color { Color::Black };
Color m_secondary_color { Color::White };
};
}