ladybird/WindowServer/WSMessageLoop.cpp
Andreas Kling fbcc8ab840 WindowServer: Slurp all available client messages when checking them.
We were reading one client message per client per event loop iteration.
That was not very snappy. Make the sockets non-blocking and read() until
there are no messages left.

It would be even better to make as few calls to read() as possible to
reduce context switching, but this is already a huge improvement.
2019-02-15 11:43:43 +01:00

393 lines
14 KiB
C++

#include "WSMessageLoop.h"
#include "WSMessage.h"
#include "WSMessageReceiver.h"
#include "WSWindowManager.h"
#include "WSScreen.h"
#include <WindowServer/WSClientConnection.h>
#include "PS2MouseDevice.h"
#include <Kernel/Keyboard.h>
#include <WindowServer/WSAPITypes.h>
#include <AK/Bitmap.h>
#include "Process.h"
//#define WSEVENTLOOP_DEBUG
static WSMessageLoop* s_the;
WSMessageLoop::WSMessageLoop()
: m_lock("WSMessageLoop")
{
if (!s_the)
s_the = this;
}
WSMessageLoop::~WSMessageLoop()
{
}
WSMessageLoop& WSMessageLoop::the()
{
ASSERT(s_the);
return *s_the;
}
int WSMessageLoop::exec()
{
ASSERT(m_server_process == current);
m_keyboard_fd = m_server_process->sys$open("/dev/keyboard", O_RDONLY);
m_mouse_fd = m_server_process->sys$open("/dev/psaux", O_RDONLY);
m_server_process->sys$unlink("/wsportal");
m_server_fd = m_server_process->sys$socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK, 0);
ASSERT(m_server_fd >= 0);
sockaddr_un address;
address.sun_family = AF_LOCAL;
strcpy(address.sun_path, "/wsportal");
int rc = m_server_process->sys$bind(m_server_fd, (const sockaddr*)&address, sizeof(address));
ASSERT(rc == 0);
rc = m_server_process->sys$listen(m_server_fd, 5);
ASSERT(rc == 0);
ASSERT(m_keyboard_fd >= 0);
ASSERT(m_mouse_fd >= 0);
m_running = true;
for (;;) {
wait_for_message();
Vector<QueuedMessage> messages;
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
messages = move(m_queued_messages);
}
for (auto& queued_message : messages) {
auto* receiver = queued_message.receiver;
auto& message = *queued_message.message;
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("WSMessageLoop: receiver{%p} message %u\n", receiver, (unsigned)message.type());
#endif
if (!receiver) {
dbgprintf("WSMessage type %u with no receiver :(\n", message.type());
ASSERT_NOT_REACHED();
return 1;
} else {
receiver->on_message(message);
}
}
}
}
Process* WSMessageLoop::process_from_client_id(int client_id)
{
// FIXME: This shouldn't work this way lol.
return (Process*)client_id;
}
void WSMessageLoop::post_message_to_client(int client_id, const WSAPI_ServerMessage& message)
{
auto* client = WSClientConnection::from_client_id(client_id);
if (!client)
return;
client->post_message(message);
}
void WSMessageLoop::post_message(WSMessageReceiver* receiver, OwnPtr<WSMessage>&& message)
{
LOCKER(m_lock);
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("WSMessageLoop::post_message: {%u} << receiver=%p, message=%p (type=%u)\n", m_queued_messages.size(), receiver, message.ptr(), message->type());
#endif
#if 0
if (message->type() == WSMessage::WM_ClientFinishedPaint) {
auto& invalidation_message = static_cast<WSClientFinishedPaintMessage&>(*message);
for (auto& queued_message : m_queued_messages) {
if (receiver == queued_message.receiver && queued_message.message->type() == WSMessage::WM_ClientFinishedPaint) {
auto& queued_invalidation_message = static_cast<WSClientFinishedPaintMessage&>(*queued_message.message);
if (queued_invalidation_message.rect().is_empty() || queued_invalidation_message.rect().contains(invalidation_message.rect())) {
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("Swallow WM_ClientFinishedPaint\n");
#endif
return;
}
}
}
}
if (message->type() == WSMessage::WM_ClientWantsToPaint) {
auto& invalidation_message = static_cast<WSClientWantsToPaintMessage&>(*message);
for (auto& queued_message : m_queued_messages) {
if (receiver == queued_message.receiver && queued_message.message->type() == WSMessage::WM_ClientWantsToPaint) {
auto& queued_invalidation_message = static_cast<WSClientWantsToPaintMessage&>(*queued_message.message);
if (queued_invalidation_message.rect().is_empty() || queued_invalidation_message.rect().contains(invalidation_message.rect())) {
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("Swallow WM_ClientWantsToPaint\n");
#endif
return;
}
}
}
}
#endif
m_queued_messages.append({ receiver, move(message) });
if (current != m_server_process)
m_server_process->request_wakeup();
}
void WSMessageLoop::Timer::reload()
{
struct timeval now;
current->sys$gettimeofday(&now);
next_fire_time = {
now.tv_sec + (interval / 1000),
now.tv_usec + (interval % 1000)
};
}
int WSMessageLoop::start_timer(int interval, Function<void()>&& callback)
{
auto timer = make<Timer>();
int timer_id = m_next_timer_id++;
timer->timer_id = timer_id;
timer->callback = move(callback);
timer->interval = interval;
timer->reload();
m_timers.set(timer_id, move(timer));
return timer_id;
}
int WSMessageLoop::stop_timer(int timer_id)
{
auto it = m_timers.find(timer_id);
if (it == m_timers.end())
return -1;
m_timers.remove(it);
return 0;
}
void WSMessageLoop::wait_for_message()
{
fd_set rfds;
memset(&rfds, 0, sizeof(rfds));
auto bitmap = Bitmap::wrap((byte*)&rfds, FD_SETSIZE);
int max_fd = 0;
auto add_fd_to_set = [&max_fd] (int fd, auto& bitmap) {
bitmap.set(fd, true);
if (fd > max_fd)
max_fd = fd;
};
add_fd_to_set(m_keyboard_fd, bitmap);
add_fd_to_set(m_mouse_fd, bitmap);
add_fd_to_set(m_server_fd, bitmap);
WSClientConnection::for_each_client([&] (WSClientConnection& client) {
add_fd_to_set(client.fd(), bitmap);
});
Syscall::SC_select_params params;
params.nfds = max_fd + 1;
params.readfds = &rfds;
params.writefds = nullptr;
params.exceptfds = nullptr;
struct timeval timeout = { 0, 0 };
bool had_any_timer = false;
for (auto& it : m_timers) {
auto& timer = *it.value;
if (!had_any_timer) {
timeout = timer.next_fire_time;
had_any_timer = true;
continue;
}
if (timer.next_fire_time.tv_sec > timeout.tv_sec || (timer.next_fire_time.tv_sec == timeout.tv_sec && timer.next_fire_time.tv_usec > timeout.tv_usec))
timeout = timer.next_fire_time;
}
if (m_timers.is_empty() && m_queued_messages.is_empty())
params.timeout = nullptr;
else
params.timeout = &timeout;
int rc = m_server_process->sys$select(&params);
memory_barrier();
if (rc < 0) {
ASSERT_NOT_REACHED();
}
struct timeval now;
current->sys$gettimeofday(&now);
for (auto& it : m_timers) {
auto& timer = *it.value;
if (now.tv_sec > timer.next_fire_time.tv_sec || (now.tv_sec == timer.next_fire_time.tv_sec && now.tv_usec > timer.next_fire_time.tv_usec)) {
timer.callback();
timer.reload();
}
}
if (bitmap.get(m_keyboard_fd))
drain_keyboard();
if (bitmap.get(m_mouse_fd))
drain_mouse();
if (bitmap.get(m_server_fd)) {
sockaddr_un address;
socklen_t address_size = sizeof(address);
int client_fd = m_server_process->sys$accept(m_server_fd, (sockaddr*)&address, &address_size);
kprintf("accept() returned fd=%d, address=%s\n", client_fd, address.sun_path);
new WSClientConnection(client_fd);
}
WSClientConnection::for_each_client([&] (WSClientConnection& client) {
if (bitmap.get(client.fd())) {
for (;;) {
WSAPI_ClientMessage message;
// FIXME: Don't go one message at a time, that's so much context switching, oof.
ssize_t nread = m_server_process->sys$read(client.fd(), &message, sizeof(WSAPI_ClientMessage));
if (nread == 0)
break;
if (nread < 0) {
ASSERT_NOT_REACHED();
}
on_receive_from_client(client.client_id(), message);
}
}
});
}
void WSMessageLoop::drain_mouse()
{
auto& screen = WSScreen::the();
auto& mouse = PS2MouseDevice::the();
bool prev_left_button = screen.left_mouse_button_pressed();
bool prev_right_button = screen.right_mouse_button_pressed();
int dx = 0;
int dy = 0;
while (mouse.can_read(*m_server_process)) {
byte data[3];
ssize_t nread = mouse.read(*m_server_process, (byte*)data, sizeof(data));
ASSERT(nread == sizeof(data));
bool left_button = data[0] & 1;
bool right_button = data[0] & 2;
bool x_overflow = data[0] & 0x40;
bool y_overflow = data[0] & 0x80;
bool x_sign = data[0] & 0x10;
bool y_sign = data[0] & 0x20;
if (x_overflow || y_overflow)
continue;
int x = data[1];
int y = data[2];
if (x && x_sign)
x -= 0x100;
if (y && y_sign)
y -= 0x100;
dx += x;
dy += -y;
if (left_button != prev_left_button || right_button != prev_right_button || !mouse.can_read(*m_server_process)) {
prev_left_button = left_button;
prev_right_button = right_button;
screen.on_receive_mouse_data(dx, dy, left_button, right_button);
dx = 0;
dy = 0;
}
}
}
void WSMessageLoop::drain_keyboard()
{
auto& screen = WSScreen::the();
auto& keyboard = Keyboard::the();
while (keyboard.can_read(*m_server_process)) {
Keyboard::Event event;
ssize_t nread = keyboard.read(*m_server_process, (byte*)&event, sizeof(Keyboard::Event));
ASSERT(nread == sizeof(Keyboard::Event));
screen.on_receive_keyboard_data(event);
}
}
void WSMessageLoop::notify_client_died(int client_id)
{
LOCKER(m_lock);
auto* client = WSClientConnection::from_client_id(client_id);
if (!client)
return;
post_message(client, make<WSClientDisconnectedNotification>(client_id));
}
void WSMessageLoop::on_receive_from_client(int client_id, const WSAPI_ClientMessage& message)
{
// FIXME: This should not be necessary.. why is this necessary?
while (!running())
Scheduler::yield();
LOCKER(m_lock);
WSClientConnection* client = WSClientConnection::ensure_for_client_id(client_id);
switch (message.type) {
case WSAPI_ClientMessage::Type::CreateMenubar:
post_message(client, make<WSAPICreateMenubarRequest>(client_id));
break;
case WSAPI_ClientMessage::Type::DestroyMenubar:
post_message(client, make<WSAPIDestroyMenubarRequest>(client_id, message.menu.menubar_id));
break;
case WSAPI_ClientMessage::Type::SetApplicationMenubar:
post_message(client, make<WSAPISetApplicationMenubarRequest>(client_id, message.menu.menubar_id));
break;
case WSAPI_ClientMessage::Type::AddMenuToMenubar:
post_message(client, make<WSAPIAddMenuToMenubarRequest>(client_id, message.menu.menubar_id, message.menu.menu_id));
break;
case WSAPI_ClientMessage::Type::CreateMenu:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPICreateMenuRequest>(client_id, String(message.text, message.text_length)));
break;
case WSAPI_ClientMessage::Type::DestroyMenu:
post_message(client, make<WSAPIDestroyMenuRequest>(client_id, message.menu.menu_id));
break;
case WSAPI_ClientMessage::Type::AddMenuItem:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPIAddMenuItemRequest>(client_id, message.menu.menu_id, message.menu.identifier, String(message.text, message.text_length)));
break;
case WSAPI_ClientMessage::Type::CreateWindow:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPICreateWindowRequest>(client_id, message.window.rect, String(message.text, message.text_length)));
break;
case WSAPI_ClientMessage::Type::DestroyWindow:
post_message(client, make<WSAPIDestroyWindowRequest>(client_id, message.window_id));
break;
case WSAPI_ClientMessage::Type::SetWindowTitle:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPISetWindowTitleRequest>(client_id, message.window_id, String(message.text, message.text_length)));
break;
case WSAPI_ClientMessage::Type::GetWindowTitle:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPIGetWindowTitleRequest>(client_id, message.window_id));
break;
case WSAPI_ClientMessage::Type::SetWindowRect:
post_message(client, make<WSAPISetWindowRectRequest>(client_id, message.window_id, message.window.rect));
break;
case WSAPI_ClientMessage::Type::GetWindowRect:
post_message(client, make<WSAPIGetWindowRectRequest>(client_id, message.window_id));
break;
case WSAPI_ClientMessage::Type::InvalidateRect:
post_message(client, make<WSAPIInvalidateRectRequest>(client_id, message.window_id, message.window.rect));
break;
case WSAPI_ClientMessage::Type::DidFinishPainting:
post_message(client, make<WSAPIDidFinishPaintingNotification>(client_id, message.window_id, message.window.rect));
break;
case WSAPI_ClientMessage::Type::GetWindowBackingStore:
post_message(client, make<WSAPIGetWindowBackingStoreRequest>(client_id, message.window_id));
break;
case WSAPI_ClientMessage::Type::ReleaseWindowBackingStore:
post_message(client, make<WSAPIReleaseWindowBackingStoreRequest>(client_id, (int)message.backing.backing_store_id));
break;
case WSAPI_ClientMessage::Type::SetGlobalCursorTracking:
post_message(client, make<WSAPISetGlobalCursorTrackingRequest>(client_id, message.window_id, message.value));
break;
}
}