ladybird/Userland/Games/Minesweeper/main.cpp

159 lines
5.9 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CustomGameDialog.h"
#include "Field.h"
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/SeparatorWidget.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domains("Minesweeper");
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-minesweeper"));
auto window = TRY(GUI::Window::try_create());
window->set_resizable(false);
window->set_title("Minesweeper");
window->resize(139, 175);
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
(void)TRY(widget->try_set_layout<GUI::VerticalBoxLayout>());
widget->layout()->set_spacing(0);
auto top_line = TRY(widget->try_add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal));
top_line->set_fixed_height(2);
auto container = TRY(widget->try_add<GUI::Widget>());
container->set_fill_with_background_color(true);
container->set_fixed_height(36);
(void)TRY(container->try_set_layout<GUI::HorizontalBoxLayout>());
container->layout()->add_spacer();
auto flag_image = TRY(container->try_add<GUI::Label>());
flag_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors());
flag_image->set_fixed_width(16);
auto flag_label = TRY(container->try_add<GUI::Label>());
flag_label->set_autosize(true);
flag_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
container->layout()->add_spacer();
auto face_button = TRY(container->try_add<GUI::Button>());
face_button->set_focus_policy(GUI::FocusPolicy::TabFocus);
face_button->set_button_style(Gfx::ButtonStyle::Coolbar);
face_button->set_fixed_size(36, 36);
container->layout()->add_spacer();
auto time_image = TRY(container->try_add<GUI::Label>());
time_image->set_fixed_width(16);
time_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors());
auto time_label = TRY(container->try_add<GUI::Label>());
time_label->set_fixed_width(50);
time_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
container->layout()->add_spacer();
auto field = TRY(widget->try_add<Field>(flag_label, time_label, face_button, [&](auto size) {
size.set_height(size.height() + container->min_size().height());
window->resize(size);
}));
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
field->reset();
})));
TRY(game_menu->try_add_separator());
auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) {
field->set_single_chording(action.is_checked());
});
chord_toggler_action->set_checked(field->is_single_chording());
TRY(game_menu->try_add_action(*chord_toggler_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto difficulty_menu = TRY(window->try_add_menu("&Difficulty"));
GUI::ActionGroup difficulty_actions;
difficulty_actions.set_exclusive(true);
auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Beginner);
});
action->set_checked(field->difficulty() == Field::Difficulty::Beginner);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Intermediate);
});
action->set_checked(field->difficulty() == Field::Difficulty::Intermediate);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Expert);
});
action->set_checked(field->difficulty() == Field::Difficulty::Expert);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Madwoman);
});
action->set_checked(field->difficulty() == Field::Difficulty::Madwoman);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
TRY(difficulty_menu->try_add_separator());
action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
CustomGameDialog::show(window, field);
});
action->set_checked(field->difficulty() == Field::Difficulty::Custom);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window)));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}