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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
33 lines
585 B
C++
33 lines
585 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Widget.h>
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namespace PixelPaint {
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class Layer;
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class LayerPropertiesWidget final : public GUI::Widget {
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C_OBJECT(LayerPropertiesWidget);
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public:
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virtual ~LayerPropertiesWidget() override;
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void set_layer(Layer*);
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private:
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LayerPropertiesWidget();
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RefPtr<GUI::CheckBox> m_visibility_checkbox;
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RefPtr<GUI::OpacitySlider> m_opacity_slider;
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RefPtr<GUI::TextBox> m_name_textbox;
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WeakPtr<Layer> m_layer;
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};
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}
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