ladybird/Servers/WindowServer/WSButton.h
Andreas Kling 11580babbf LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
2020-02-06 11:56:38 +01:00

70 lines
2.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Weakable.h>
#include <LibDraw/Rect.h>
namespace Gfx {
class CharacterBitmap;
class Painter;
}
class WSMouseEvent;
class WSWindowFrame;
class WSButton : public Weakable<WSButton> {
public:
WSButton(WSWindowFrame&, NonnullRefPtr<Gfx::CharacterBitmap>&&, Function<void(WSButton&)>&& on_click_handler);
~WSButton();
Gfx::Rect relative_rect() const { return m_relative_rect; }
void set_relative_rect(const Gfx::Rect& rect) { m_relative_rect = rect; }
Gfx::Rect rect() const { return { {}, m_relative_rect.size() }; }
Gfx::Rect screen_rect() const;
void paint(Gfx::Painter&);
void on_mouse_event(const WSMouseEvent&);
Function<void(WSButton&)> on_click;
bool is_visible() const { return m_visible; }
void set_bitmap(const Gfx::CharacterBitmap& bitmap) { m_bitmap = bitmap; }
private:
WSWindowFrame& m_frame;
Gfx::Rect m_relative_rect;
NonnullRefPtr<Gfx::CharacterBitmap> m_bitmap;
bool m_pressed { false };
bool m_visible { true };
bool m_hovered { false };
};