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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/Layout/Box.h>
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namespace Web::Layout {
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class ReplacedBox : public Box {
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public:
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ReplacedBox(DOM::Document&, DOM::Element&, NonnullRefPtr<CSS::StyleProperties>);
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virtual ~ReplacedBox() override;
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const DOM::Element& dom_node() const { return downcast<DOM::Element>(*Node::dom_node()); }
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DOM::Element& dom_node() { return downcast<DOM::Element>(*Node::dom_node()); }
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bool has_intrinsic_width() const { return m_has_intrinsic_width; }
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bool has_intrinsic_height() const { return m_has_intrinsic_height; }
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bool has_intrinsic_ratio() const { return m_has_intrinsic_ratio; }
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float intrinsic_width() const { return m_intrinsic_width; }
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float intrinsic_height() const { return m_intrinsic_height; }
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float intrinsic_ratio() const { return m_intrinsic_ratio; }
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void set_has_intrinsic_width(bool has) { m_has_intrinsic_width = has; }
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void set_has_intrinsic_height(bool has) { m_has_intrinsic_height = has; }
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void set_has_intrinsic_ratio(bool has) { m_has_intrinsic_ratio = has; }
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void set_intrinsic_width(float width) { m_intrinsic_width = width; }
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void set_intrinsic_height(float height) { m_intrinsic_height = height; }
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void set_intrinsic_ratio(float ratio) { m_intrinsic_ratio = ratio; }
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virtual void prepare_for_replaced_layout() { }
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virtual bool can_have_children() const override { return false; }
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protected:
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virtual void split_into_lines(InlineFormattingContext&, LayoutMode) override;
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private:
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bool m_has_intrinsic_width { false };
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bool m_has_intrinsic_height { false };
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bool m_has_intrinsic_ratio { false };
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float m_intrinsic_width { 0 };
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float m_intrinsic_height { 0 };
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float m_intrinsic_ratio { 0 };
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};
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}
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