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e4add19915
More work towards supporting multiple global objects. Native C++ code now get a GlobalObject& and don't have to ask the Interpreter for it. I've added macros for declaring and defining native callbacks since this was pretty tedious and this makes it easier next time we want to change any of these signatures.
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Uint8ClampedArray final : public Object {
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public:
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static Uint8ClampedArray* create(GlobalObject&, u32 length);
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Uint8ClampedArray(u32 length, Object& prototype);
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virtual ~Uint8ClampedArray() override;
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i32 length() const { return m_length; }
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virtual bool put_by_index(u32 property_index, Value value) override;
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virtual Value get_by_index(u32 property_index) const override;
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u8* data() { return m_data; }
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const u8* data() const { return m_data; }
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private:
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virtual const char* class_name() const override { return "Uint8ClampedArray"; }
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JS_DECLARE_NATIVE_GETTER(length_getter);
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u8* m_data { nullptr };
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u32 m_length { 0 };
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};
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}
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