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Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up. |
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AudioPlayerLoop.cpp | ||
AudioPlayerLoop.h | ||
CMakeLists.txt | ||
KeysWidget.cpp | ||
KeysWidget.h | ||
KnobsWidget.cpp | ||
KnobsWidget.h | ||
main.cpp | ||
MainWidget.cpp | ||
MainWidget.h | ||
Music.h | ||
PlayerWidget.cpp | ||
PlayerWidget.h | ||
ProcessorParameterSlider.cpp | ||
ProcessorParameterSlider.h | ||
RollWidget.cpp | ||
RollWidget.h | ||
SamplerWidget.cpp | ||
SamplerWidget.h | ||
Track.cpp | ||
Track.h | ||
TrackManager.cpp | ||
TrackManager.h | ||
WaveWidget.cpp | ||
WaveWidget.h |