ladybird/Games/Minesweeper/main.cpp
Andreas Kling c09c114d77 WindowServer+LibGUI: Add ability to set per-window icons.
The icons are passed around as filesystem paths for now, since the shared
memory bitmaps only support 2 sides.
2019-04-13 16:59:55 +02:00

58 lines
1.7 KiB
C++

#include "Field.h"
#include <LibGUI/GApplication.h>
#include <LibGUI/GWindow.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GAction.h>
int main(int argc, char** argv)
{
GApplication app(argc, argv);
auto* window = new GWindow;
window->set_title("Minesweeper");
window->set_rect(100, 100, 139, 175);
auto* widget = new GWidget;
window->set_main_widget(widget);
widget->set_layout(make<GBoxLayout>(Orientation::Vertical));
auto* container = new GWidget(widget);
container->set_fill_with_background_color(true);
container->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
container->set_preferred_size({ 0, 36 });
container->set_layout(make<GBoxLayout>(Orientation::Horizontal));
auto* face_button = new GButton(container);
auto* field = new Field(*face_button, widget);
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Minesweeper");
app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) {
GApplication::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
auto game_menu = make<GMenu>("Game");
game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field] (const GAction&) {
field->reset();
}));
menubar->add_menu(move(game_menu));
auto help_menu = make<GMenu>("Help");
help_menu->add_action(GAction::create("About", [] (const GAction&) {
dbgprintf("FIXME: Implement Help/About\n");
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
window->set_icon_path("/res/icons/minesweeper/mine.png");
return app.exec();
}