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This will allow for implementing the screenshot action closer to the spec, as we can now use HTMLCanvasElement to encode the bitmap, and capture the screenshot on the animation frame loop. |
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.. | ||
Bindings | ||
Cookie | ||
Crypto | ||
CSS | ||
DOM | ||
DOMParsing | ||
Encoding | ||
Fetch | ||
FileAPI | ||
Geometry | ||
HighResolutionTime | ||
HTML | ||
Infra | ||
IntersectionObserver | ||
Layout | ||
Loader | ||
MimeSniff | ||
NavigationTiming | ||
Page | ||
Painting | ||
Platform | ||
ReferrerPolicy | ||
RequestIdleCallback | ||
ResizeObserver | ||
Scripts | ||
SecureContexts | ||
Selection | ||
Streams | ||
SVG | ||
Tests | ||
UIEvents | ||
URL | ||
WebAssembly | ||
WebDriver | ||
WebGL | ||
WebIDL | ||
WebSockets | ||
XHR | ||
XML | ||
CMakeLists.txt | ||
Dump.cpp | ||
Dump.h | ||
FontCache.cpp | ||
FontCache.h | ||
Forward.h | ||
idl_files.cmake | ||
Namespace.cpp | ||
Namespace.h | ||
TreeNode.h |