ladybird/Libraries/LibWeb/WebGL/OpenGLContext.cpp
Aliaksandr Kalenik 30d915c361 LibGfx+LibWeb: Specify bottom left origin for WebGL's PaintingSurface
By doing that we eliminate the need for the vertical flip flag.

As a side effect it fixes the bug when doing:
`canvasContext2d.drawImage(canvasWithWebGLContext, 0, 0);`
produced a flipped image because we didn't account for different origin
while serializing PaintingSurface into Gfx::Bitmap.

Visual progress on https://ciechanow.ski/curves-and-surfaces/
2024-12-20 20:47:45 +01:00

288 lines
8.6 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <LibGfx/PaintingSurface.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#ifdef AK_OS_MACOS
# include <EGL/egl.h>
# include <EGL/eglext.h>
# include <EGL/eglext_angle.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# include <GLES2/gl2ext_angle.h>
#endif
namespace Web::WebGL {
struct OpenGLContext::Impl {
#ifdef AK_OS_MACOS
EGLDisplay display { nullptr };
EGLConfig config { nullptr };
EGLContext context { nullptr };
EGLSurface surface { nullptr };
GLuint framebuffer { 0 };
GLuint depth_buffer { 0 };
#endif
};
OpenGLContext::OpenGLContext(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context, Impl impl)
: m_skia_backend_context(move(skia_backend_context))
, m_impl(make<Impl>(impl))
{
}
OpenGLContext::~OpenGLContext()
{
#ifdef AK_OS_MACOS
eglMakeCurrent(m_impl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
glDeleteFramebuffers(1, &m_impl->framebuffer);
glDeleteRenderbuffers(1, &m_impl->depth_buffer);
eglDestroyContext(m_impl->display, m_impl->context);
eglDestroySurface(m_impl->display, m_impl->surface);
#endif
}
#ifdef AK_OS_MACOS
static EGLConfig get_egl_config(EGLDisplay display)
{
EGLint const config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_STENCIL_SIZE, 8,
EGL_NONE
};
EGLint number_of_configs;
eglChooseConfig(display, config_attribs, NULL, 0, &number_of_configs);
Vector<EGLConfig> configs;
configs.resize(number_of_configs);
eglChooseConfig(display, config_attribs, configs.data(), number_of_configs, &number_of_configs);
return configs[0];
}
#endif
OwnPtr<OpenGLContext> OpenGLContext::create(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context)
{
#ifdef AK_OS_MACOS
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY) {
dbgln("Failed to get EGL display");
return {};
}
EGLint major, minor;
if (!eglInitialize(display, &major, &minor)) {
dbgln("Failed to initialize EGL");
return {};
}
auto* config = get_egl_config(display);
EGLint context_attributes[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes);
if (context == EGL_NO_CONTEXT) {
dbgln("Failed to create EGL context");
return {};
}
return make<OpenGLContext>(skia_backend_context, Impl { .display = display, .config = config, .context = context });
#else
(void)skia_backend_context;
return nullptr;
#endif
}
void OpenGLContext::notify_content_will_change()
{
m_painting_surface->notify_content_will_change();
}
void OpenGLContext::clear_buffer_to_default_values()
{
}
void OpenGLContext::allocate_painting_surface_if_needed()
{
#ifdef AK_OS_MACOS
if (m_painting_surface)
return;
VERIFY(!m_size.is_empty());
auto iosurface = Core::IOSurfaceHandle::create(m_size.width(), m_size.height());
m_painting_surface = Gfx::PaintingSurface::wrap_iosurface(iosurface, m_skia_backend_context, Gfx::PaintingSurface::Origin::BottomLeft);
auto width = m_size.width();
auto height = m_size.height();
auto* display = m_impl->display;
auto* config = m_impl->config;
EGLint target = 0;
eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &target);
EGLint const surface_attributes[] = {
EGL_WIDTH,
width,
EGL_HEIGHT,
height,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
target,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
m_impl->surface = eglCreatePbufferFromClientBuffer(display, EGL_IOSURFACE_ANGLE, iosurface.core_foundation_pointer(), config, surface_attributes);
eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
EGLint texture_target_angle = 0;
eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &texture_target_angle);
VERIFY(texture_target_angle == EGL_TEXTURE_RECTANGLE_ANGLE);
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture);
auto result = eglBindTexImage(display, m_impl->surface, EGL_BACK_BUFFER);
VERIFY(result == EGL_TRUE);
glGenFramebuffers(1, &m_impl->framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, m_impl->framebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, texture, 0);
// NOTE: ANGLE doesn't allocate depth buffer for us, so we need to do it manually
// FIXME: Depth buffer only needs to be allocated if it's configured in WebGL context attributes
glGenRenderbuffers(1, &m_impl->depth_buffer);
glBindRenderbuffer(GL_RENDERBUFFER, m_impl->depth_buffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_impl->depth_buffer);
#endif
}
void OpenGLContext::set_size(Gfx::IntSize const& size)
{
if (m_size != size) {
m_painting_surface = nullptr;
}
m_size = size;
}
void OpenGLContext::make_current()
{
#ifdef AK_OS_MACOS
allocate_painting_surface_if_needed();
eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
#endif
}
RefPtr<Gfx::PaintingSurface> OpenGLContext::surface()
{
return m_painting_surface;
}
Vector<StringView> s_available_webgl_extensions {
// Khronos ratified WebGL Extensions
"ANGLE_instanced_arrays"sv,
"EXT_blend_minmax"sv,
"EXT_frag_depth"sv,
"EXT_shader_texture_lod"sv,
"EXT_texture_filter_anisotropic"sv,
"OES_element_index_uint"sv,
"OES_standard_derivatives"sv,
"OES_texture_float"sv,
"OES_texture_float_linear"sv,
"OES_texture_half_float"sv,
"OES_texture_half_float_linear"sv,
"OES_vertex_array_object"sv,
"WEBGL_compressed_texture_s3tc"sv,
"WEBGL_debug_renderer_info"sv,
"WEBGL_debug_shaders"sv,
"WEBGL_depth_texture"sv,
"WEBGL_draw_buffers"sv,
"WEBGL_lose_context"sv,
// Community approved WebGL Extensions
"EXT_clip_control"sv,
"EXT_color_buffer_float"sv,
"EXT_color_buffer_half_float"sv,
"EXT_conservative_depth"sv,
"EXT_depth_clamp"sv,
"EXT_disjoint_timer_query"sv,
"EXT_disjoint_timer_query_webgl2"sv,
"EXT_float_blend"sv,
"EXT_polygon_offset_clamp"sv,
"EXT_render_snorm"sv,
"EXT_sRGB"sv,
"EXT_texture_compression_bptc"sv,
"EXT_texture_compression_rgtc"sv,
"EXT_texture_mirror_clamp_to_edge"sv,
"EXT_texture_norm16"sv,
"KHR_parallel_shader_compile"sv,
"NV_shader_noperspective_interpolation"sv,
"OES_draw_buffers_indexed"sv,
"OES_fbo_render_mipmap"sv,
"OES_sample_variables"sv,
"OES_shader_multisample_interpolation"sv,
"OVR_multiview2"sv,
"WEBGL_blend_func_extended"sv,
"WEBGL_clip_cull_distance"sv,
"WEBGL_color_buffer_float"sv,
"WEBGL_compressed_texture_astc"sv,
"WEBGL_compressed_texture_etc"sv,
"WEBGL_compressed_texture_etc1"sv,
"WEBGL_compressed_texture_pvrtc"sv,
"WEBGL_compressed_texture_s3tc_srgb"sv,
"WEBGL_multi_draw"sv,
"WEBGL_polygon_mode"sv,
"WEBGL_provoking_vertex"sv,
"WEBGL_render_shared_exponent"sv,
"WEBGL_stencil_texturing"sv,
};
Vector<String> OpenGLContext::get_supported_extensions()
{
#ifdef AK_OS_MACOS
make_current();
auto const* extensions_string = reinterpret_cast<char const*>(glGetString(GL_EXTENSIONS));
StringView extensions_view(extensions_string, strlen(extensions_string));
Vector<String> extensions;
for (auto const& extension : extensions_view.split_view(' ')) {
auto extension_name_without_gl_prefix = extension.substring_view(3);
// FIXME: WebGL 1 and WebGL 2 have different sets of available extensions, but for now we simply
// filter out everything that is not listed in https://registry.khronos.org/webgl/extensions/
if (s_available_webgl_extensions.contains_slow(extension_name_without_gl_prefix))
extensions.append(MUST(String::from_utf8(extension_name_without_gl_prefix)));
}
return extensions;
#else
return {};
#endif
}
}