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d527c5df5d
These interfaces are exposed on *, meaning it should work for workers and our newly added shadow realm global object by being stored on the universal global scope mixin.
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
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* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/ShadowRealmExposedInterfaces.h>
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#include <LibWeb/Bindings/ShadowRealmGlobalScopePrototype.h>
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#include <LibWeb/HTML/ShadowRealmGlobalScope.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(ShadowRealmGlobalScope);
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ShadowRealmGlobalScope::ShadowRealmGlobalScope(JS::Realm& realm)
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: DOM::EventTarget(realm)
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{
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}
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ShadowRealmGlobalScope::~ShadowRealmGlobalScope() = default;
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GC::Ref<ShadowRealmGlobalScope> ShadowRealmGlobalScope::create(JS::Realm& realm)
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{
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return realm.create<ShadowRealmGlobalScope>(realm);
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}
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void ShadowRealmGlobalScope::initialize(JS::Realm&)
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{
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}
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void ShadowRealmGlobalScope::initialize_web_interfaces()
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{
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auto& realm = this->realm();
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WEB_SET_PROTOTYPE_FOR_INTERFACE(ShadowRealmGlobalScope);
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add_shadow_realm_exposed_interfaces(*this);
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Bindings::ShadowRealmGlobalScopeGlobalMixin::initialize(realm, *this);
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}
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void ShadowRealmGlobalScope::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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UniversalGlobalScopeMixin::visit_edges(visitor);
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}
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}
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