ladybird/Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp
Luke Wilde 46c0d0f7ae LibWeb: Associate form elements with a form in parsing and dynamically
This makes it available for all form associated elements and not just
select and input elements. It also makes it more spec compliant,
especially around the form attribute.

The main thing missing is re-associating form elements with a form
attribute when the form attribute changes or an element with an ID
is inserted/removed or has its ID changed.
2022-03-01 23:19:41 +01:00

288 lines
10 KiB
C++

/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Adam Hodgen <ant1441@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Text.h>
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/HTML/HTMLFormElement.h>
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/ButtonBox.h>
#include <LibWeb/Layout/CheckBox.h>
#include <LibWeb/Layout/RadioButton.h>
namespace Web::HTML {
HTMLInputElement::HTMLInputElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: FormAssociatedElement(document, move(qualified_name))
{
}
HTMLInputElement::~HTMLInputElement()
{
}
void HTMLInputElement::did_click_button(Badge<Layout::ButtonBox>)
{
// FIXME: This should be a PointerEvent.
dispatch_event(DOM::Event::create(EventNames::click));
if (type() == "submit") {
if (auto* form = first_ancestor_of_type<HTMLFormElement>()) {
form->submit_form(this);
}
return;
}
}
void HTMLInputElement::did_click_checkbox(Badge<Layout::CheckBox>)
{
// FIXME: This should be a PointerEvent.
auto click_event = DOM::Event::create(EventNames::click);
click_event->set_bubbles(true);
dispatch_event(move(click_event));
}
RefPtr<Layout::Node> HTMLInputElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
{
if (type() == "hidden")
return nullptr;
if (type() == "submit" || type() == "button" || type() == "reset")
return adopt_ref(*new Layout::ButtonBox(document(), *this, move(style)));
if (type() == "checkbox")
return adopt_ref(*new Layout::CheckBox(document(), *this, move(style)));
if (type() == "radio")
return adopt_ref(*new Layout::RadioButton(document(), *this, move(style)));
create_shadow_tree_if_needed();
auto layout_node = adopt_ref(*new Layout::BlockContainer(document(), this, move(style)));
layout_node->set_inline(true);
return layout_node;
}
void HTMLInputElement::set_checked(bool checked, ChangeSource change_source, ShouldRunActivationBehavior should_run_activation_behavior)
{
if (m_checked == checked)
return;
// The dirty checkedness flag must be initially set to false when the element is created,
// and must be set to true whenever the user interacts with the control in a way that changes the checkedness.
if (change_source == ChangeSource::User)
m_dirty_checkedness = true;
m_checked = checked;
if (layout_node())
layout_node()->set_needs_display();
if (should_run_activation_behavior == ShouldRunActivationBehavior::Yes)
run_activation_behavior();
}
void HTMLInputElement::run_activation_behavior()
{
// The activation behavior for input elements are these steps:
// FIXME: 1. If this element is not mutable and is not in the Checkbox state and is not in the Radio state, then return.
// 2. Run this element's input activation behavior, if any, and do nothing otherwise.
run_input_activation_behavior();
}
// https://html.spec.whatwg.org/multipage/input.html#input-activation-behavior
void HTMLInputElement::run_input_activation_behavior()
{
if (type() == "checkbox") {
// 1. If the element is not connected, then return.
if (!is_connected())
return;
// 2. Fire an event named input at the element with the bubbles and composed attributes initialized to true.
auto input_event = DOM::Event::create(HTML::EventNames::input);
input_event->set_bubbles(true);
input_event->set_composed(true);
dispatch_event(move(input_event));
// 3. Fire an event named change at the element with the bubbles attribute initialized to true.
auto change_event = DOM::Event::create(HTML::EventNames::change);
change_event->set_bubbles(true);
dispatch_event(move(change_event));
} else {
dispatch_event(DOM::Event::create(EventNames::change));
}
}
void HTMLInputElement::did_edit_text_node(Badge<BrowsingContext>)
{
// NOTE: This is a bit ad-hoc, but basically implements part of "4.10.5.5 Common event behaviors"
// https://html.spec.whatwg.org/multipage/input.html#common-input-element-events
queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
auto input_event = DOM::Event::create(HTML::EventNames::input);
input_event->set_bubbles(true);
input_event->set_composed(true);
dispatch_event(move(input_event));
// FIXME: This should only fire when the input is "committed", whatever that means.
auto change_event = DOM::Event::create(HTML::EventNames::change);
change_event->set_bubbles(true);
dispatch_event(move(change_event));
});
}
String HTMLInputElement::value() const
{
if (m_text_node)
return m_text_node->data();
return default_value();
}
void HTMLInputElement::set_value(String value)
{
auto sanitised_value = value_sanitization_algorithm(move(value));
if (m_text_node) {
m_text_node->set_data(sanitised_value);
return;
}
set_attribute(HTML::AttributeNames::value, sanitised_value);
}
void HTMLInputElement::create_shadow_tree_if_needed()
{
if (shadow_root())
return;
// FIXME: This assumes that we want a text box. Is that always true?
auto shadow_root = adopt_ref(*new DOM::ShadowRoot(document(), *this));
auto initial_value = attribute(HTML::AttributeNames::value);
if (initial_value.is_null())
initial_value = String::empty();
auto element = document().create_element(HTML::TagNames::div).release_value();
element->set_attribute(HTML::AttributeNames::style, "white-space: pre; padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px");
m_text_node = adopt_ref(*new DOM::Text(document(), initial_value));
m_text_node->set_always_editable(true);
m_text_node->set_owner_input_element({}, *this);
element->append_child(*m_text_node);
shadow_root->append_child(move(element));
set_shadow_root(move(shadow_root));
}
void HTMLInputElement::did_receive_focus()
{
auto* browsing_context = document().browsing_context();
if (!browsing_context)
return;
if (!m_text_node)
return;
browsing_context->set_cursor_position(DOM::Position { *m_text_node, 0 });
}
bool HTMLInputElement::is_focusable() const
{
return m_text_node;
}
void HTMLInputElement::parse_attribute(FlyString const& name, String const& value)
{
FormAssociatedElement::parse_attribute(name, value);
if (name == HTML::AttributeNames::checked) {
// When the checked content attribute is added, if the control does not have dirty checkedness,
// the user agent must set the checkedness of the element to true
if (!m_dirty_checkedness)
set_checked(true, ChangeSource::Programmatic, ShouldRunActivationBehavior::No);
}
}
void HTMLInputElement::did_remove_attribute(FlyString const& name)
{
FormAssociatedElement::did_remove_attribute(name);
if (name == HTML::AttributeNames::checked) {
// When the checked content attribute is removed, if the control does not have dirty checkedness,
// the user agent must set the checkedness of the element to false.
if (!m_dirty_checkedness)
set_checked(false, ChangeSource::Programmatic, ShouldRunActivationBehavior::No);
}
}
String HTMLInputElement::type() const
{
auto value = attribute(HTML::AttributeNames::type);
#define __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE(keyword, _) \
if (value.equals_ignoring_case(#keyword)) \
return #keyword;
ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTES
#undef __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE
// The missing value default and the invalid value default are the Text state.
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:missing-value-default
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:invalid-value-default
return "text";
}
HTMLInputElement::TypeAttributeState HTMLInputElement::type_state() const
{
auto value = attribute(HTML::AttributeNames::type);
#define __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE(keyword, state) \
if (value.equals_ignoring_case(#keyword)) \
return HTMLInputElement::TypeAttributeState::state;
ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTES
#undef __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE
// The missing value default and the invalid value default are the Text state.
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:missing-value-default
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:invalid-value-default
return HTMLInputElement::TypeAttributeState::Text;
}
void HTMLInputElement::set_type(String const& type)
{
set_attribute(HTML::AttributeNames::type, type);
}
// https://html.spec.whatwg.org/multipage/input.html#value-sanitization-algorithm
String HTMLInputElement::value_sanitization_algorithm(String value) const
{
if (type_state() == HTMLInputElement::TypeAttributeState::Text || type_state() == HTMLInputElement::TypeAttributeState::Search || type_state() == HTMLInputElement::TypeAttributeState::Telephone || type_state() == HTMLInputElement::TypeAttributeState::Password) {
// Strip newlines from the value.
if (value.contains('\r') || value.contains('\n')) {
StringBuilder builder;
for (auto c : value) {
if (!(c == '\r' || c == '\n'))
builder.append(c);
}
return builder.to_string();
}
} else if (type_state() == HTMLInputElement::TypeAttributeState::URL) {
// Strip newlines from the value, then strip leading and trailing ASCII whitespace from the value.
if (value.contains('\r') || value.contains('\n')) {
StringBuilder builder;
for (auto c : value) {
if (!(c == '\r' || c == '\n'))
builder.append(c);
}
return builder.to_string().trim_whitespace();
}
} else if (type_state() == HTMLInputElement::TypeAttributeState::Number) {
// If the value of the element is not a valid floating-point number, then set it to the empty string instead.
char* end_ptr;
auto val = strtod(value.characters(), &end_ptr);
if (!isfinite(val) || *end_ptr)
return "";
}
// FIXME: Implement remaining value sanitation algorithms
return value;
}
}