ladybird/Userland/Libraries/LibWeb/HTML/HTMLCanvasElement.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

40 lines
949 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <LibGfx/Forward.h>
#include <LibWeb/HTML/HTMLElement.h>
namespace Web::HTML {
class HTMLCanvasElement final : public HTMLElement {
public:
using WrapperType = Bindings::HTMLCanvasElementWrapper;
HTMLCanvasElement(DOM::Document&, QualifiedName);
virtual ~HTMLCanvasElement() override;
const Gfx::Bitmap* bitmap() const { return m_bitmap; }
Gfx::Bitmap* bitmap() { return m_bitmap; }
bool create_bitmap();
CanvasRenderingContext2D* get_context(String type);
unsigned width() const;
unsigned height() const;
String to_data_url(const String& type, Optional<double> quality) const;
private:
virtual RefPtr<Layout::Node> create_layout_node() override;
RefPtr<Gfx::Bitmap> m_bitmap;
RefPtr<CanvasRenderingContext2D> m_context;
};
}