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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
41 lines
1,015 B
C++
41 lines
1,015 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/OwnPtr.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/Loader/ImageLoader.h>
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namespace Web::HTML {
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class HTMLImageElement final : public HTMLElement {
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public:
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using WrapperType = Bindings::HTMLImageElementWrapper;
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HTMLImageElement(DOM::Document&, QualifiedName);
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virtual ~HTMLImageElement() override;
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virtual void parse_attribute(const FlyString& name, const String& value) override;
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String alt() const { return attribute(HTML::AttributeNames::alt); }
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String src() const { return attribute(HTML::AttributeNames::src); }
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const Gfx::Bitmap* bitmap() const;
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private:
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virtual void apply_presentational_hints(CSS::StyleProperties&) const override;
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void animate();
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virtual RefPtr<Layout::Node> create_layout_node() override;
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ImageLoader m_image_loader;
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};
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}
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