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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
41 lines
942 B
C++
41 lines
942 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Forward.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibWeb/Bindings/Wrappable.h>
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namespace Web::HTML {
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class ImageData
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: public RefCounted<ImageData>
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, public Bindings::Wrappable {
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public:
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using WrapperType = Bindings::ImageDataWrapper;
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static RefPtr<ImageData> create_with_size(JS::GlobalObject&, int width, int height);
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~ImageData();
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unsigned width() const;
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unsigned height() const;
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Gfx::Bitmap& bitmap() { return m_bitmap; }
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const Gfx::Bitmap& bitmap() const { return m_bitmap; }
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JS::Uint8ClampedArray* data();
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const JS::Uint8ClampedArray* data() const;
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private:
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explicit ImageData(NonnullRefPtr<Gfx::Bitmap>, JS::Handle<JS::Uint8ClampedArray>);
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NonnullRefPtr<Gfx::Bitmap> m_bitmap;
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JS::Handle<JS::Uint8ClampedArray> m_data;
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};
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}
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