ladybird/Libraries/LibWeb/Painting/BackgroundPainting.cpp
Jelle Raaijmakers 4d9f17eddf LibGfx+LibWeb: Draw glyph runs with subpixel accuracy
This improves the quality of our font rendering, especially when
animations are involved. Relevant changes:

  * Skia fonts have their subpixel flag set, which means that individual
    glyphs are rendered at subpixel offsets causing glyph runs as a
    whole to look better.

  * Fragment offsets are no longer rounded to whole device pixels, and
    instead the floating point offset is kept. This allows us to pass
    through the floating point baseline position all the way to the Skia
    calls, which already expected that to be a float position.

The `scrollable-contains-table.html` ref test needed different table
headings since they would slightly inflate the column size in the test
file, but not the reference.
2024-12-21 23:09:52 +01:00

422 lines
19 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/CSS/Sizing.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Layout/TextNode.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/PaintableBox.h>
namespace Web::Painting {
static RefPtr<DisplayList> compute_text_clip_paths(PaintContext& context, Paintable const& paintable, CSSPixelPoint containing_block_location)
{
auto text_clip_paths = DisplayList::create();
DisplayListRecorder display_list_recorder(*text_clip_paths);
// Remove containing block offset, so executing the display list will produce mask at (0, 0)
display_list_recorder.translate(-context.floored_device_point(containing_block_location).to_type<int>());
auto add_text_clip_path = [&](PaintableFragment const& fragment) {
auto glyph_run = fragment.glyph_run();
if (!glyph_run || glyph_run->glyphs().is_empty())
return;
auto fragment_absolute_rect = fragment.absolute_rect();
auto fragment_absolute_device_rect = context.enclosing_device_rect(fragment_absolute_rect);
auto scale = context.device_pixels_per_css_pixel();
auto baseline_start = Gfx::FloatPoint {
fragment_absolute_rect.x().to_float(),
fragment_absolute_rect.y().to_float() + fragment.baseline().to_float(),
} * scale;
display_list_recorder.draw_text_run(baseline_start, *glyph_run, Gfx::Color::Black, fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
};
paintable.for_each_in_inclusive_subtree([&](auto& paintable) {
if (is<PaintableWithLines>(paintable)) {
auto const& paintable_lines = static_cast<PaintableWithLines const&>(paintable);
for (auto const& fragment : paintable_lines.fragments()) {
if (is<Layout::TextNode>(fragment.layout_node()))
add_text_clip_path(fragment);
}
}
return TraversalDecision::Continue;
});
return text_clip_paths;
}
static BackgroundBox get_box(CSS::BackgroundBox box_clip, BackgroundBox border_box, auto const& paintable_box)
{
auto box = border_box;
switch (box_clip) {
case CSS::BackgroundBox::ContentBox: {
auto& padding = paintable_box.box_model().padding;
box.shrink(padding.top, padding.right, padding.bottom, padding.left);
[[fallthrough]];
}
case CSS::BackgroundBox::PaddingBox: {
auto& border = paintable_box.box_model().border;
box.shrink(border.top, border.right, border.bottom, border.left);
[[fallthrough]];
}
case CSS::BackgroundBox::BorderBox:
default:
return box;
}
}
// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
void paint_background(PaintContext& context, PaintableBox const& paintable_box, CSS::ImageRendering image_rendering, ResolvedBackground resolved_background, BorderRadiiData const& border_radii)
{
auto& display_list_recorder = context.display_list_recorder();
DisplayListRecorderStateSaver state { display_list_recorder };
if (resolved_background.needs_text_clip) {
auto display_list = compute_text_clip_paths(context, paintable_box, resolved_background.background_rect.location());
auto rect = context.rounded_device_rect(resolved_background.background_rect);
display_list_recorder.add_mask(move(display_list), rect.to_type<int>());
}
BackgroundBox border_box {
resolved_background.background_rect,
border_radii
};
auto const& color_box = resolved_background.color_box;
display_list_recorder.fill_rect_with_rounded_corners(
context.rounded_device_rect(color_box.rect).to_type<int>(),
resolved_background.color,
color_box.radii.top_left.as_corner(context),
color_box.radii.top_right.as_corner(context),
color_box.radii.bottom_right.as_corner(context),
color_box.radii.bottom_left.as_corner(context));
struct {
DevicePixels top { 0 };
DevicePixels bottom { 0 };
DevicePixels left { 0 };
DevicePixels right { 0 };
} clip_shrink;
auto border_top = paintable_box.computed_values().border_top();
auto border_bottom = paintable_box.computed_values().border_bottom();
auto border_left = paintable_box.computed_values().border_left();
auto border_right = paintable_box.computed_values().border_right();
if (border_top.color.alpha() == 255 && border_bottom.color.alpha() == 255
&& border_left.color.alpha() == 255 && border_right.color.alpha() == 255) {
clip_shrink.top = context.rounded_device_pixels(border_top.width);
clip_shrink.bottom = context.rounded_device_pixels(border_bottom.width);
clip_shrink.left = context.rounded_device_pixels(border_left.width);
clip_shrink.right = context.rounded_device_pixels(border_right.width);
}
// Note: Background layers are ordered front-to-back, so we paint them in reverse
for (auto& layer : resolved_background.layers.in_reverse()) {
DisplayListRecorderStateSaver state { display_list_recorder };
// Clip
auto clip_box = get_box(layer.clip, border_box, paintable_box);
CSSPixelRect const& css_clip_rect = clip_box.rect;
auto clip_rect = context.rounded_device_rect(css_clip_rect);
display_list_recorder.add_clip_rect(clip_rect.to_type<int>());
ScopedCornerRadiusClip corner_clip { context, context.rounded_device_rect(css_clip_rect), clip_box.radii };
if (layer.clip == CSS::BackgroundBox::BorderBox) {
// Shrink the effective clip rect if to account for the bits the borders will definitely paint over
// (if they all have alpha == 255).
clip_rect.shrink(clip_shrink.top, clip_shrink.right, clip_shrink.bottom, clip_shrink.left);
}
auto const& image = *layer.background_image;
auto image_rect = layer.image_rect;
auto background_positioning_area = layer.background_positioning_area;
switch (layer.attachment) {
case CSS::BackgroundAttachment::Fixed:
background_positioning_area.set_location(paintable_box.layout_node().root().navigable()->viewport_scroll_offset());
break;
case CSS::BackgroundAttachment::Local:
if (!paintable_box.is_viewport()) {
auto scroll_offset = paintable_box.scroll_offset();
background_positioning_area.translate_by(-scroll_offset.x(), -scroll_offset.y());
}
break;
case CSS::BackgroundAttachment::Scroll:
break;
}
if (background_positioning_area.is_empty())
continue;
if (layer.position_edge_x == CSS::PositionEdge::Right) {
image_rect.set_right_without_resize(background_positioning_area.right() - layer.offset_x);
} else {
image_rect.set_left(background_positioning_area.left() + layer.offset_x);
}
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - layer.offset_y);
} else {
image_rect.set_top(background_positioning_area.top() + layer.offset_y);
}
// Repetition
bool repeat_x = false;
bool repeat_y = false;
bool repeat_x_has_gap = false;
bool repeat_y_has_gap = false;
CSSPixels x_step = 0;
CSSPixels y_step = 0;
switch (layer.repeat_x) {
case CSS::Repeat::Round:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.width() / image_rect.width()).to_int();
if (whole_images <= 1) {
x_step = image_rect.width();
repeat_x = false;
} else {
auto space = fmod(background_positioning_area.width().to_double(), image_rect.width().to_double());
x_step = image_rect.width() + CSSPixels::nearest_value_for(space / static_cast<double>(whole_images - 1));
repeat_x = true;
repeat_x_has_gap = true;
}
break;
}
case CSS::Repeat::Repeat:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::NoRepeat:
repeat_x = false;
break;
}
// Move image_rect to the left-most tile position that is still visible
if (repeat_x && image_rect.x() > css_clip_rect.x()) {
auto x_delta = floor(x_step * ceil((image_rect.x() - css_clip_rect.x()) / x_step));
image_rect.set_x(image_rect.x() - x_delta);
}
switch (layer.repeat_y) {
case CSS::Repeat::Round:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.height() / image_rect.height()).to_int();
if (whole_images <= 1) {
y_step = image_rect.height();
repeat_y = false;
} else {
auto space = fmod(background_positioning_area.height().to_float(), image_rect.height().to_float());
y_step = image_rect.height() + CSSPixels::nearest_value_for(static_cast<double>(space) / static_cast<double>(whole_images - 1));
repeat_y = true;
repeat_y_has_gap = true;
}
break;
}
case CSS::Repeat::Repeat:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::NoRepeat:
repeat_y = false;
break;
}
// Move image_rect to the top-most tile position that is still visible
if (repeat_y && image_rect.y() > css_clip_rect.y()) {
auto y_delta = floor(y_step * ceil((image_rect.y() - css_clip_rect.y()) / y_step));
image_rect.set_y(image_rect.y() - y_delta);
}
CSSPixels initial_image_x = image_rect.x();
CSSPixels image_y = image_rect.y();
image.resolve_for_size(paintable_box.layout_node_with_style_and_box_metrics(), image_rect.size());
auto for_each_image_device_rect = [&](auto callback) {
while (image_y < css_clip_rect.bottom()) {
image_rect.set_y(image_y);
auto image_x = initial_image_x;
while (image_x < css_clip_rect.right()) {
image_rect.set_x(image_x);
auto image_device_rect = context.rounded_device_rect(image_rect);
callback(image_device_rect);
if (!repeat_x)
break;
image_x += x_step;
}
if (!repeat_y)
break;
image_y += y_step;
}
};
if (auto color = image.color_if_single_pixel_bitmap(); color.has_value()) {
// OPTIMIZATION: If the image is a single pixel, we can just fill the whole area with it.
// However, we must first figure out the real coverage area, taking repeat etc into account.
// FIXME: This could be written in a far more efficient way.
auto fill_rect = Optional<DevicePixelRect> {};
for_each_image_device_rect([&](auto const& image_device_rect) {
if (!fill_rect.has_value()) {
fill_rect = image_device_rect;
} else {
fill_rect = fill_rect->united(image_device_rect);
}
});
display_list_recorder.fill_rect(fill_rect->to_type<int>(), color.value());
} else if (is<CSS::ImageStyleValue>(image) && repeat_x && repeat_y && !repeat_x_has_gap && !repeat_y_has_gap) {
// Use a dedicated painting command for repeated images instead of recording a separate command for each instance
// of a repeated background, so the painter has the opportunity to optimize the painting of repeated images.
auto dest_rect = context.rounded_device_rect(image_rect);
auto const* bitmap = static_cast<CSS::ImageStyleValue const&>(image).current_frame_bitmap(dest_rect);
auto scaling_mode = to_gfx_scaling_mode(image_rendering, bitmap->rect(), dest_rect.to_type<int>());
context.display_list_recorder().draw_repeated_immutable_bitmap(dest_rect.to_type<int>(), clip_rect.to_type<int>(), *bitmap, scaling_mode, { .x = repeat_x, .y = repeat_y });
} else {
for_each_image_device_rect([&](auto const& image_device_rect) {
image.paint(context, image_device_rect, image_rendering);
});
}
}
}
ResolvedBackground resolve_background_layers(Vector<CSS::BackgroundLayerData> const& layers, PaintableBox const& paintable_box, Color background_color, CSSPixelRect const& border_rect, BorderRadiiData const& border_radii)
{
auto layer_is_paintable = [&](auto& layer) {
return layer.background_image && layer.background_image->is_paintable();
};
BackgroundBox border_box {
border_rect,
border_radii
};
auto color_box = border_box;
if (!layers.is_empty())
color_box = get_box(layers.last().clip, border_box, paintable_box);
Vector<ResolvedBackgroundLayerData> resolved_layers;
for (auto const& layer : layers) {
if (!layer_is_paintable(layer))
continue;
auto background_positioning_area = get_box(layer.origin, border_box, paintable_box).rect;
auto const& image = *layer.background_image;
Optional<CSSPixels> specified_width {};
Optional<CSSPixels> specified_height {};
if (layer.size_type == CSS::BackgroundSize::LengthPercentage) {
if (!layer.size_x.is_auto())
specified_width = layer.size_x.to_px(paintable_box.layout_node(), background_positioning_area.width());
if (!layer.size_y.is_auto())
specified_height = layer.size_y.to_px(paintable_box.layout_node(), background_positioning_area.height());
}
auto concrete_image_size = CSS::run_default_sizing_algorithm(
specified_width, specified_height,
image.natural_width(), image.natural_height(), image.natural_aspect_ratio(),
background_positioning_area.size());
// If any of these are zero, the NaNs will pop up in the painting code.
if (background_positioning_area.is_empty() || concrete_image_size.is_empty()) {
continue;
}
// Size
CSSPixelRect image_rect;
switch (layer.size_type) {
case CSS::BackgroundSize::Contain: {
double max_width_ratio = background_positioning_area.width().to_double() / concrete_image_size.width().to_double();
double max_height_ratio = background_positioning_area.height().to_double() / concrete_image_size.height().to_double();
double ratio = min(max_width_ratio, max_height_ratio);
image_rect.set_size(concrete_image_size.width().scaled(ratio), concrete_image_size.height().scaled(ratio));
break;
}
case CSS::BackgroundSize::Cover: {
double max_width_ratio = background_positioning_area.width().to_double() / concrete_image_size.width().to_double();
double max_height_ratio = background_positioning_area.height().to_double() / concrete_image_size.height().to_double();
double ratio = max(max_width_ratio, max_height_ratio);
image_rect.set_size(concrete_image_size.width().scaled(ratio), concrete_image_size.height().scaled(ratio));
break;
}
case CSS::BackgroundSize::LengthPercentage:
image_rect.set_size(concrete_image_size);
break;
}
// If after sizing we have a 0px image, we're done. Attempting to paint this would be an infinite loop.
if (image_rect.is_empty()) {
continue;
}
// If background-repeat is round for one (or both) dimensions, there is a second step.
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
// whole number of times in the background positioning area.
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
// If X ≠ 0 is the width of the image after step one and W is the width of the
// background positioning area, then the rounded width X' = W / round(W / X)
// where round() is a function that returns the nearest natural number
// (integer greater than zero).
if (layer.repeat_x == CSS::Repeat::Round) {
image_rect.set_width(background_positioning_area.width() / round(background_positioning_area.width() / image_rect.width()));
}
if (layer.repeat_y == CSS::Repeat::Round) {
image_rect.set_height(background_positioning_area.height() / round(background_positioning_area.height() / image_rect.height()));
}
// If background-repeat is round for one dimension only and if background-size is auto
// for the other dimension, then there is a third step: that other dimension is scaled
// so that the original aspect ratio is restored.
if (layer.repeat_x != layer.repeat_y) {
if (layer.size_x.is_auto()) {
image_rect.set_width(image_rect.height() * (concrete_image_size.width() / concrete_image_size.height()));
}
if (layer.size_y.is_auto()) {
image_rect.set_height(image_rect.width() * (concrete_image_size.height() / concrete_image_size.width()));
}
}
}
CSSPixels space_x = background_positioning_area.width() - image_rect.width();
CSSPixels space_y = background_positioning_area.height() - image_rect.height();
CSSPixels offset_x = layer.position_offset_x.to_px(paintable_box.layout_node(), space_x);
CSSPixels offset_y = layer.position_offset_y.to_px(paintable_box.layout_node(), space_y);
resolved_layers.append({ .background_image = layer.background_image,
.attachment = layer.attachment,
.clip = layer.clip,
.position_edge_x = layer.position_edge_x,
.position_edge_y = layer.position_edge_y,
.offset_x = offset_x,
.offset_y = offset_y,
.background_positioning_area = background_positioning_area,
.image_rect = image_rect,
.repeat_x = layer.repeat_x,
.repeat_y = layer.repeat_y });
}
return ResolvedBackground {
.color_box = color_box,
.layers = move(resolved_layers),
.needs_text_clip = !layers.is_empty() && layers.last().clip == CSS::BackgroundBox::Text,
.background_rect = border_rect,
.color = background_color
};
}
}