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67 lines
5.8 KiB
Text
67 lines
5.8 KiB
Text
#import <WebGL/Types.idl>
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#import <WebGL/WebGLRenderingContextOverloads.idl>
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#import <WebGL/WebGLUniformLocation.idl>
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// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7
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interface mixin WebGL2RenderingContextOverloads {
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// WebGL1:
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// FIXME: BufferSource is really a AllowSharedBufferSource
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undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
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undefined bufferData(GLenum target, BufferSource? srcData, GLenum usage);
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undefined bufferSubData(GLenum target, GLintptr dstByteOffset, BufferSource srcData);
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// WebGL2:
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undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, unsigned long long srcOffset, optional GLuint length = 0);
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undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset, optional GLuint length = 0);
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// WebGL1 legacy entrypoints:
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undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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// May throw DOMException
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undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source);
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undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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// May throw DOMException
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undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source);
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// WebGL2 entrypoints:
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
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// May throw DOMException
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undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, TexImageSource source);
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undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
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// May throw DOMException
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undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, TexImageSource source);
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undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
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[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
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[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
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[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
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[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
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undefined uniform1fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform2fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform3fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform4fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform1iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform2iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform3iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform4iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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// Reading back pixels
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// WebGL1:
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undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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// WebGL2:
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[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset);
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[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView dstData, unsigned long long dstOffset);
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};
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