ladybird/Userland/Libraries/LibGUI/Action.cpp
networkException 524f4be5af LibGUI+WindowServer: Propagate action icon changes to buttons and menus
Previously when setting an action's icon we would only change the bitmap
stored by the action. This patch adds logic to propagate that change to
toolbar buttons as well as window menus.

This fixes an issue in SoundPlayer that would cause the play button not
to reflect the play state.
2022-06-01 12:33:06 +01:00

249 lines
7.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Button.h>
#include <LibGUI/MenuItem.h>
#include <LibGUI/Window.h>
namespace GUI {
NonnullRefPtr<Action> Action::create(String text, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(icon), move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, alternate_shortcut, move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, Shortcut {}, move(icon), move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, alternate_shortcut, move(icon), move(callback), parent));
}
NonnullRefPtr<Action> Action::create_checkable(String text, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(callback), parent, true));
}
NonnullRefPtr<Action> Action::create_checkable(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(icon), move(callback), parent, true));
}
NonnullRefPtr<Action> Action::create_checkable(String text, Shortcut const& shortcut, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, move(callback), parent, true));
}
NonnullRefPtr<Action> Action::create_checkable(String text, Shortcut const& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, Shortcut {}, move(icon), move(callback), parent, true));
}
Action::Action(String text, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), Shortcut {}, Shortcut {}, nullptr, move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), Shortcut {}, Shortcut {}, move(icon), move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, Shortcut const& shortcut, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), shortcut, Shortcut {}, nullptr, move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), shortcut, alternate_shortcut, nullptr, move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(move(text))
, m_icon(move(icon))
, m_shortcut(shortcut)
, m_alternate_shortcut(alternate_shortcut)
, m_checkable(checkable)
{
if (parent && is<Widget>(*parent)) {
m_scope = ShortcutScope::WidgetLocal;
} else if (parent && is<Window>(*parent)) {
m_scope = ShortcutScope::WindowLocal;
} else {
m_scope = ShortcutScope::ApplicationGlobal;
if (auto* app = Application::the()) {
app->register_global_shortcut_action({}, *this);
}
}
}
Action::~Action()
{
if (m_shortcut.is_valid() && m_scope == ShortcutScope::ApplicationGlobal) {
if (auto* app = Application::the())
app->unregister_global_shortcut_action({}, *this);
}
}
void Action::activate(Core::Object* activator)
{
if (!on_activation)
return;
if (activator)
m_activator = activator->make_weak_ptr();
if (is_checkable()) {
if (m_action_group) {
if (m_action_group->is_unchecking_allowed())
set_checked(!is_checked());
else
set_checked(true);
} else {
set_checked(!is_checked());
}
}
if (activator == nullptr) {
for_each_toolbar_button([](auto& button) {
button.set_mimic_pressed(true);
});
}
on_activation(*this);
m_activator = nullptr;
}
void Action::flash_menubar_menu(GUI::Window& window)
{
for (auto& menu_item : m_menu_items)
window.flash_menubar_menu_for(*menu_item);
}
void Action::register_button(Badge<Button>, Button& button)
{
m_buttons.set(&button);
}
void Action::unregister_button(Badge<Button>, Button& button)
{
m_buttons.remove(&button);
}
void Action::register_menu_item(Badge<MenuItem>, MenuItem& menu_item)
{
m_menu_items.set(&menu_item);
}
void Action::unregister_menu_item(Badge<MenuItem>, MenuItem& menu_item)
{
m_menu_items.remove(&menu_item);
}
template<typename Callback>
void Action::for_each_toolbar_button(Callback callback)
{
for (auto& it : m_buttons)
callback(*it);
}
template<typename Callback>
void Action::for_each_menu_item(Callback callback)
{
for (auto& it : m_menu_items)
callback(*it);
}
void Action::set_enabled(bool enabled)
{
if (m_enabled == enabled)
return;
m_enabled = enabled;
for_each_toolbar_button([enabled](auto& button) {
button.set_enabled(enabled);
});
for_each_menu_item([enabled](auto& item) {
item.set_enabled(enabled);
});
}
void Action::set_checked(bool checked)
{
if (m_checked == checked)
return;
m_checked = checked;
if (m_checked && m_action_group) {
m_action_group->for_each_action([this](auto& other_action) {
if (this == &other_action)
return IterationDecision::Continue;
if (other_action.is_checkable())
other_action.set_checked(false);
return IterationDecision::Continue;
});
}
for_each_toolbar_button([checked](auto& button) {
button.set_checked(checked);
});
for_each_menu_item([checked](MenuItem& item) {
item.set_checked(checked);
});
}
void Action::set_group(Badge<ActionGroup>, ActionGroup* group)
{
m_action_group = AK::make_weak_ptr_if_nonnull(group);
}
void Action::set_icon(Gfx::Bitmap const* icon)
{
if (m_icon == icon)
return;
m_icon = icon;
for_each_toolbar_button([icon](auto& button) {
button.set_icon(icon);
});
for_each_menu_item([](auto& menu_item) {
menu_item.update_from_action({});
});
}
void Action::set_text(String text)
{
if (m_text == text)
return;
m_text = move(text);
for_each_menu_item([&](auto& menu_item) {
menu_item.update_from_action({});
});
}
}