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https://github.com/LadybirdBrowser/ladybird.git
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524f4be5af
Previously when setting an action's icon we would only change the bitmap stored by the action. This patch adds logic to propagate that change to toolbar buttons as well as window menus. This fixes an issue in SoundPlayer that would cause the play button not to reflect the play state.
249 lines
7.7 KiB
C++
249 lines
7.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/MenuItem.h>
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#include <LibGUI/Window.h>
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namespace GUI {
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NonnullRefPtr<Action> Action::create(String text, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), move(callback), parent));
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}
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NonnullRefPtr<Action> Action::create(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), move(icon), move(callback), parent));
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}
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NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), shortcut, move(callback), parent));
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}
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NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), shortcut, alternate_shortcut, move(callback), parent));
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}
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NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), shortcut, Shortcut {}, move(icon), move(callback), parent));
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}
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NonnullRefPtr<Action> Action::create(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), shortcut, alternate_shortcut, move(icon), move(callback), parent));
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}
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NonnullRefPtr<Action> Action::create_checkable(String text, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), move(callback), parent, true));
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}
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NonnullRefPtr<Action> Action::create_checkable(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), move(icon), move(callback), parent, true));
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}
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NonnullRefPtr<Action> Action::create_checkable(String text, Shortcut const& shortcut, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), shortcut, move(callback), parent, true));
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}
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NonnullRefPtr<Action> Action::create_checkable(String text, Shortcut const& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
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{
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return adopt_ref(*new Action(move(text), shortcut, Shortcut {}, move(icon), move(callback), parent, true));
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}
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Action::Action(String text, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
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: Action(move(text), Shortcut {}, Shortcut {}, nullptr, move(on_activation_callback), parent, checkable)
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{
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}
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Action::Action(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
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: Action(move(text), Shortcut {}, Shortcut {}, move(icon), move(on_activation_callback), parent, checkable)
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{
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}
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Action::Action(String text, Shortcut const& shortcut, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
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: Action(move(text), shortcut, Shortcut {}, nullptr, move(on_activation_callback), parent, checkable)
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{
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}
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Action::Action(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
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: Action(move(text), shortcut, alternate_shortcut, nullptr, move(on_activation_callback), parent, checkable)
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{
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}
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Action::Action(String text, Shortcut const& shortcut, Shortcut const& alternate_shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
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: Core::Object(parent)
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, on_activation(move(on_activation_callback))
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, m_text(move(text))
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, m_icon(move(icon))
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, m_shortcut(shortcut)
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, m_alternate_shortcut(alternate_shortcut)
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, m_checkable(checkable)
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{
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if (parent && is<Widget>(*parent)) {
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m_scope = ShortcutScope::WidgetLocal;
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} else if (parent && is<Window>(*parent)) {
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m_scope = ShortcutScope::WindowLocal;
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} else {
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m_scope = ShortcutScope::ApplicationGlobal;
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if (auto* app = Application::the()) {
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app->register_global_shortcut_action({}, *this);
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}
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}
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}
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Action::~Action()
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{
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if (m_shortcut.is_valid() && m_scope == ShortcutScope::ApplicationGlobal) {
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if (auto* app = Application::the())
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app->unregister_global_shortcut_action({}, *this);
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}
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}
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void Action::activate(Core::Object* activator)
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{
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if (!on_activation)
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return;
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if (activator)
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m_activator = activator->make_weak_ptr();
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if (is_checkable()) {
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if (m_action_group) {
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if (m_action_group->is_unchecking_allowed())
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set_checked(!is_checked());
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else
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set_checked(true);
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} else {
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set_checked(!is_checked());
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}
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}
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if (activator == nullptr) {
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for_each_toolbar_button([](auto& button) {
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button.set_mimic_pressed(true);
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});
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}
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on_activation(*this);
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m_activator = nullptr;
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}
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void Action::flash_menubar_menu(GUI::Window& window)
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{
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for (auto& menu_item : m_menu_items)
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window.flash_menubar_menu_for(*menu_item);
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}
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void Action::register_button(Badge<Button>, Button& button)
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{
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m_buttons.set(&button);
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}
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void Action::unregister_button(Badge<Button>, Button& button)
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{
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m_buttons.remove(&button);
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}
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void Action::register_menu_item(Badge<MenuItem>, MenuItem& menu_item)
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{
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m_menu_items.set(&menu_item);
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}
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void Action::unregister_menu_item(Badge<MenuItem>, MenuItem& menu_item)
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{
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m_menu_items.remove(&menu_item);
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}
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template<typename Callback>
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void Action::for_each_toolbar_button(Callback callback)
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{
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for (auto& it : m_buttons)
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callback(*it);
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}
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template<typename Callback>
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void Action::for_each_menu_item(Callback callback)
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{
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for (auto& it : m_menu_items)
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callback(*it);
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}
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void Action::set_enabled(bool enabled)
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{
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if (m_enabled == enabled)
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return;
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m_enabled = enabled;
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for_each_toolbar_button([enabled](auto& button) {
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button.set_enabled(enabled);
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});
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for_each_menu_item([enabled](auto& item) {
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item.set_enabled(enabled);
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});
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}
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void Action::set_checked(bool checked)
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{
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if (m_checked == checked)
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return;
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m_checked = checked;
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if (m_checked && m_action_group) {
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m_action_group->for_each_action([this](auto& other_action) {
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if (this == &other_action)
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return IterationDecision::Continue;
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if (other_action.is_checkable())
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other_action.set_checked(false);
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return IterationDecision::Continue;
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});
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}
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for_each_toolbar_button([checked](auto& button) {
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button.set_checked(checked);
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});
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for_each_menu_item([checked](MenuItem& item) {
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item.set_checked(checked);
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});
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}
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void Action::set_group(Badge<ActionGroup>, ActionGroup* group)
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{
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m_action_group = AK::make_weak_ptr_if_nonnull(group);
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}
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void Action::set_icon(Gfx::Bitmap const* icon)
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{
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if (m_icon == icon)
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return;
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m_icon = icon;
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for_each_toolbar_button([icon](auto& button) {
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button.set_icon(icon);
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});
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for_each_menu_item([](auto& menu_item) {
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menu_item.update_from_action({});
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});
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}
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void Action::set_text(String text)
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{
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if (m_text == text)
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return;
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m_text = move(text);
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for_each_menu_item([&](auto& menu_item) {
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menu_item.update_from_action({});
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});
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}
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}
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