ladybird/Userland/Libraries/LibGUI/Shortcut.cpp
Geordie Hall a252c3e058 LibGUI: Allow Shortcuts to have a mouse button associated with them
A Shortcut can now be either have a keyboard key, or a mouse button,
along with any modifiers.

Decided to add an extra type field instead of subclassing, which means
callers will have to be a little careful before accessing a particular
input method's "key", but it keeps things simple for now.
2022-05-30 00:13:27 +01:00

45 lines
1.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Geordie Hall <me@geordiehall.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/String.h>
#include <AK/StringBuilder.h>
#include <AK/Vector.h>
#include <LibGUI/Shortcut.h>
namespace GUI {
String Shortcut::to_string() const
{
Vector<String, 8> parts;
if (m_modifiers & Mod_Ctrl)
parts.append("Ctrl");
if (m_modifiers & Mod_Shift)
parts.append("Shift");
if (m_modifiers & Mod_Alt)
parts.append("Alt");
if (m_modifiers & Mod_Super)
parts.append("Super");
if (m_type == Type::Keyboard) {
if (auto* key_name = key_code_to_string(m_keyboard_key))
parts.append(key_name);
else
parts.append("(Invalid)");
} else {
if (m_mouse_button != MouseButton::None)
parts.append(String::formatted("Mouse {}", mouse_button_to_string(m_mouse_button)));
else
parts.append("(Invalid)");
}
StringBuilder builder;
builder.join('+', parts);
return builder.to_string();
}
}