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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLLegendElementPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/HTMLFieldSetElement.h>
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#include <LibWeb/HTML/HTMLLegendElement.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(HTMLLegendElement);
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HTMLLegendElement::HTMLLegendElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLLegendElement::~HTMLLegendElement() = default;
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void HTMLLegendElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLLegendElement);
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}
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// https://html.spec.whatwg.org/multipage/form-elements.html#dom-legend-form
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HTMLFormElement* HTMLLegendElement::form()
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{
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// The form IDL attribute's behavior depends on whether the legend element is in a fieldset element or not.
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// If the legend has a fieldset element as its parent, then the form IDL attribute must return the same value as the form IDL attribute on that fieldset element.
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if (is<HTML::HTMLFieldSetElement>(parent_element())) {
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return verify_cast<HTML::HTMLFieldSetElement>(parent_element())->form();
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}
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// Otherwise, it must return null.
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return nullptr;
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}
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}
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