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2a09807f2e
For example, in Solitaire, when dragging a card around, it's common for other implementations to highlight the card underneath the dragged card if that other card is a valid drop target. This implementation will draw a rounded rectangle within the edges of the highlighted card, using a rudimentary complementary color of the board background color.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <LibCards/Card.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Color.h>
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namespace Cards {
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class CardPainter {
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public:
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static CardPainter& the();
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NonnullRefPtr<Gfx::Bitmap> card_front(Suit, Rank);
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NonnullRefPtr<Gfx::Bitmap> card_back();
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NonnullRefPtr<Gfx::Bitmap> card_front_inverted(Suit, Rank);
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NonnullRefPtr<Gfx::Bitmap> card_back_inverted();
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NonnullRefPtr<Gfx::Bitmap> card_front_highlighted(Suit, Rank);
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void set_background_image_path(DeprecatedString path);
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void set_background_color(Color);
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private:
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CardPainter();
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NonnullRefPtr<Gfx::Bitmap> create_card_bitmap();
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void paint_card_front(Gfx::Bitmap&, Suit, Rank);
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void paint_card_back(Gfx::Bitmap&);
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void paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert);
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void paint_highlighted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_highlight);
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Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards;
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Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards_inverted;
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Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards_highlighted;
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RefPtr<Gfx::Bitmap> m_card_back;
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RefPtr<Gfx::Bitmap> m_card_back_inverted;
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DeprecatedString m_background_image_path;
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Color m_background_color;
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};
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}
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