ladybird/Libraries/LibWeb/WebGL/WebGLShader.h
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

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/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLShader final : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLShader, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLShader);
public:
static GC::Ref<WebGLShader> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
virtual ~WebGLShader();
protected:
explicit WebGLShader(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}