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cf730870c5
This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
31 lines
776 B
C++
31 lines
776 B
C++
/*
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* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/WebGL/Types.h>
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#include <LibWeb/WebGL/WebGLObject.h>
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namespace Web::WebGL {
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class WebGLShader final : public WebGLObject {
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WEB_PLATFORM_OBJECT(WebGLShader, WebGLObject);
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GC_DECLARE_ALLOCATOR(WebGLShader);
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public:
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static GC::Ref<WebGLShader> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
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virtual ~WebGLShader();
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protected:
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explicit WebGLShader(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
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virtual void initialize(JS::Realm&) override;
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};
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}
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