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6347e3aa51
The situations in IPv4Socket and LocalSocket were mirrors of each other where one had implemented read/write as wrappers and the other had sendto/recvfrom as wrappers. Instead of this silliness, move read and write up to the Socket base. Then mark them final, so subclasses have no choice but to implement sendto and recvfrom.
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#pragma once
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#include <Kernel/DoubleBuffer.h>
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#include <Kernel/Net/Socket.h>
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class FileDescription;
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class LocalSocket final : public Socket {
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public:
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static NonnullRefPtr<LocalSocket> create(int type);
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virtual ~LocalSocket() override;
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// ^Socket
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virtual KResult bind(const sockaddr*, socklen_t) override;
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virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock = ShouldBlock::Yes) override;
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virtual bool get_local_address(sockaddr*, socklen_t*) override;
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virtual bool get_peer_address(sockaddr*, socklen_t*) override;
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virtual void attach(FileDescription&) override;
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virtual void detach(FileDescription&) override;
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virtual bool can_read(FileDescription&) const override;
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virtual bool can_write(FileDescription&) const override;
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virtual ssize_t sendto(FileDescription&, const void*, size_t, int, const sockaddr*, socklen_t) override;
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virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) override;
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private:
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explicit LocalSocket(int type);
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virtual bool is_local() const override { return true; }
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bool has_attached_peer(const FileDescription&) const;
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RefPtr<FileDescription> m_file;
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bool m_bound { false };
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int m_accepted_fds_open { 0 };
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int m_connected_fds_open { 0 };
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int m_connecting_fds_open { 0 };
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sockaddr_un m_address;
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DoubleBuffer m_for_client;
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DoubleBuffer m_for_server;
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};
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