ladybird/Kernel/Devices/SB16.h
Robin Burchell 6c4024c04a Kernel: First cut of a sb16 driver
Also add an AudioServer that (right now) doesn't do much.
It tries to open, parse, and play a wav file. In the future, it can do more.

My general thinking here here is that /dev/audio will be "owned" by AudioServer,
and we'll do mixing in software before passing buffers off to the kernel
to play, but we have to start somewhere.
2019-07-13 08:00:24 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include <AK/CircularQueue.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/IRQHandler.h>
#include <Kernel/VM/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h>
class SB16 final : public IRQHandler
, public CharacterDevice {
public:
SB16();
virtual ~SB16() override;
static SB16& the();
// ^CharacterDevice
virtual bool can_read(FileDescription&) const override;
virtual ssize_t read(FileDescription&, u8*, ssize_t) override;
virtual ssize_t write(FileDescription&, const u8*, ssize_t) override;
virtual bool can_write(FileDescription&) const override { return true; }
private:
// ^IRQHandler
virtual void handle_irq() override;
// ^CharacterDevice
virtual const char* class_name() const override { return "SB16"; }
void initialize();
void wait_for_irq();
void dma_start(uint32_t length);
void set_sample_rate(uint16_t hz);
void dsp_write(u8 value);
u8 dsp_read();
RefPtr<PhysicalPage> m_dma_buffer_page;
bool m_interrupted { false };
int m_major_version { 0 };
};