ladybird/Libraries/LibGUI/WindowServerConnection.h
Tom ec3737510d WindowServer: Add accessory windows
Accessory windows are windows that, when activated, will activate
their parent and bring all other accessory windows of that parent
to the front of the window stack. Accessory windows can only be
active input windows. The accessory window's parent is always the
active window regardless of whether it is also the active input
window.

In order to route input correctly, input is now sent to the active
input window, which can be any accessory window or their parent,
or any regular window.
2020-07-15 17:15:45 +02:00

84 lines
4.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibIPC/ServerConnection.h>
#include <WindowServer/WindowClientEndpoint.h>
#include <WindowServer/WindowServerEndpoint.h>
namespace GUI {
class WindowServerConnection
: public IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>
, public WindowClientEndpoint {
C_OBJECT(WindowServerConnection)
public:
WindowServerConnection()
: IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>(*this, "/tmp/portal/window")
{
handshake();
}
virtual void handshake() override;
static WindowServerConnection& the();
private:
virtual void handle(const Messages::WindowClient::Paint&) override;
virtual void handle(const Messages::WindowClient::MouseMove&) override;
virtual void handle(const Messages::WindowClient::MouseDown&) override;
virtual void handle(const Messages::WindowClient::MouseDoubleClick&) override;
virtual void handle(const Messages::WindowClient::MouseUp&) override;
virtual void handle(const Messages::WindowClient::MouseWheel&) override;
virtual void handle(const Messages::WindowClient::WindowEntered&) override;
virtual void handle(const Messages::WindowClient::WindowLeft&) override;
virtual void handle(const Messages::WindowClient::KeyDown&) override;
virtual void handle(const Messages::WindowClient::KeyUp&) override;
virtual void handle(const Messages::WindowClient::WindowActivated&) override;
virtual void handle(const Messages::WindowClient::WindowDeactivated&) override;
virtual void handle(const Messages::WindowClient::WindowInputEntered&) override;
virtual void handle(const Messages::WindowClient::WindowInputLeft&) override;
virtual void handle(const Messages::WindowClient::WindowCloseRequest&) override;
virtual void handle(const Messages::WindowClient::WindowResized&) override;
virtual void handle(const Messages::WindowClient::MenuItemActivated&) override;
virtual void handle(const Messages::WindowClient::ScreenRectChanged&) override;
virtual void handle(const Messages::WindowClient::WM_WindowRemoved&) override;
virtual void handle(const Messages::WindowClient::WM_WindowStateChanged&) override;
virtual void handle(const Messages::WindowClient::WM_WindowIconBitmapChanged&) override;
virtual void handle(const Messages::WindowClient::WM_WindowRectChanged&) override;
virtual void handle(const Messages::WindowClient::AsyncSetWallpaperFinished&) override;
virtual void handle(const Messages::WindowClient::DragDropped&) override;
virtual void handle(const Messages::WindowClient::DragAccepted&) override;
virtual void handle(const Messages::WindowClient::DragCancelled&) override;
virtual void handle(const Messages::WindowClient::UpdateSystemTheme&) override;
virtual void handle(const Messages::WindowClient::WindowStateChanged&) override;
virtual void handle(const Messages::WindowClient::DisplayLinkNotification&) override;
virtual void handle(const Messages::WindowClient::Ping&) override;
bool m_display_link_notification_pending { false };
};
}