ladybird/Kernel/Net/UDPSocket.h
Andreas Kling 72798519cb IPv4: Use KBuffer instead of ByteBuffer for socket receive queues
This drastically reduces the pressure on the kernel heap when receiving
data from IPv4 sockets.
2019-08-04 21:09:38 +02:00

48 lines
1.5 KiB
C++

#pragma once
#include <Kernel/Net/IPv4Socket.h>
class UDPSocketHandle;
class UDPSocket final : public IPv4Socket {
public:
static NonnullRefPtr<UDPSocket> create(int protocol);
virtual ~UDPSocket() override;
static UDPSocketHandle from_port(u16);
private:
explicit UDPSocket(int protocol);
virtual const char* class_name() const override { return "UDPSocket"; }
static Lockable<HashMap<u16, UDPSocket*>>& sockets_by_port();
virtual int protocol_receive(const KBuffer&, void* buffer, size_t buffer_size, int flags) override;
virtual int protocol_send(const void*, int) override;
virtual KResult protocol_connect(FileDescription&, ShouldBlock) override { return KSuccess; }
virtual int protocol_allocate_local_port() override;
virtual KResult protocol_bind() override;
};
class UDPSocketHandle : public SocketHandle {
public:
UDPSocketHandle() {}
UDPSocketHandle(RefPtr<UDPSocket>&& socket)
: SocketHandle(move(socket))
{
}
UDPSocketHandle(UDPSocketHandle&& other)
: SocketHandle(move(other))
{
}
UDPSocketHandle(const UDPSocketHandle&) = delete;
UDPSocketHandle& operator=(const UDPSocketHandle&) = delete;
UDPSocket* operator->() { return &socket(); }
const UDPSocket* operator->() const { return &socket(); }
UDPSocket& socket() { return static_cast<UDPSocket&>(SocketHandle::socket()); }
const UDPSocket& socket() const { return static_cast<const UDPSocket&>(SocketHandle::socket()); }
};