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909bcfe9a4
This allows applying SVG <mask>s to elements. It is only implemented for the simplest (and default) case: - mask-type = luminance - maskContentUnits = maskContentUnits - maskUnits = objectBoundingBox - Default masking area It should be possible to extend to cover more cases. Though the layout for maskContentUnits = objectBoundingBox will be tricky to figure out.
35 lines
1,016 B
C++
35 lines
1,016 B
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Layout/SVGSVGBox.h>
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#include <LibWeb/Painting/SVGPaintable.h>
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#include <LibWeb/SVG/SVGMaskElement.h>
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namespace Web::Painting {
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SVGPaintable::SVGPaintable(Layout::SVGBox const& layout_box)
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: PaintableBox(layout_box)
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{
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}
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Layout::SVGBox const& SVGPaintable::layout_box() const
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{
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return static_cast<Layout::SVGBox const&>(layout_node());
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}
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CSSPixelRect SVGPaintable::compute_absolute_rect() const
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{
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if (auto* svg_svg_box = layout_box().first_ancestor_of_type<Layout::SVGSVGBox>()) {
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CSSPixelRect rect { offset(), content_size() };
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for (Layout::Box const* ancestor = svg_svg_box; ancestor && ancestor->paintable(); ancestor = ancestor->paintable()->containing_block())
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rect.translate_by(ancestor->paintable_box()->offset());
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return rect;
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}
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return PaintableBox::compute_absolute_rect();
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}
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}
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