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909bcfe9a4
This allows applying SVG <mask>s to elements. It is only implemented for the simplest (and default) case: - mask-type = luminance - maskContentUnits = maskContentUnits - maskUnits = objectBoundingBox - Default masking area It should be possible to extend to cover more cases. Though the layout for maskContentUnits = objectBoundingBox will be tricky to figure out.
101 lines
3.7 KiB
C++
101 lines
3.7 KiB
C++
/*
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/SVGTextPaintable.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<SVGTextPaintable> SVGTextPaintable::create(Layout::SVGTextBox const& layout_box)
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{
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return layout_box.heap().allocate_without_realm<SVGTextPaintable>(layout_box);
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}
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SVGTextPaintable::SVGTextPaintable(Layout::SVGTextBox const& layout_box)
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: SVGGraphicsPaintable(layout_box)
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{
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}
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Optional<HitTestResult> SVGTextPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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{
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(void)position;
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(void)type;
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return {};
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}
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void SVGTextPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible())
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return;
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if (!layout_node().computed_values().fill().has_value())
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return;
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if (layout_node().computed_values().fill()->is_url()) {
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dbgln("FIXME: Using url() as fill is not supported for svg text");
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return;
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}
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SVGGraphicsPaintable::paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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auto& painter = context.painter();
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auto& text_element = layout_box().dom_node();
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auto const* svg_element = text_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
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Gfx::PainterStateSaver save_painter { painter };
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auto svg_context_offset = context.floored_device_point(svg_element_rect.location()).to_type<int>();
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painter.translate(svg_context_offset);
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auto const& dom_node = layout_box().dom_node();
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auto child_text_content = dom_node.child_text_content();
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auto maybe_transform = layout_box().layout_transform();
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if (!maybe_transform.has_value())
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return;
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auto transform = Gfx::AffineTransform(context.svg_transform()).multiply(*maybe_transform);
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// FIXME: Support arbitrary path transforms for fonts.
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// FIMXE: This assumes transform->x_scale() == transform->y_scale().
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auto& scaled_font = layout_node().scaled_font(static_cast<float>(context.device_pixels_per_css_pixel()) * transform.x_scale());
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Utf8View text_content { child_text_content };
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auto text_offset = context.floored_device_point(dom_node.get_offset().transformed(transform).to_type<CSSPixels>());
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// FIXME: Once SVGFormattingContext does text layout this logic should move there.
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// https://svgwg.org/svg2-draft/text.html#TextAnchoringProperties
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switch (text_element.text_anchor().value_or(SVG::TextAnchor::Start)) {
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case SVG::TextAnchor::Start:
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// The rendered characters are aligned such that the start of the resulting rendered text is at the initial
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// current text position.
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break;
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case SVG::TextAnchor::Middle: {
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// The rendered characters are shifted such that the geometric middle of the resulting rendered text
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// (determined from the initial and final current text position before applying the text-anchor property)
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// is at the initial current text position.
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text_offset.translate_by(-scaled_font.width(text_content) / 2, 0);
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break;
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}
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case SVG::TextAnchor::End: {
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// The rendered characters are shifted such that the end of the resulting rendered text (final current text
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// position before applying the text-anchor property) is at the initial current text position.
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text_offset.translate_by(-scaled_font.width(text_content), 0);
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break;
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}
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default:
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VERIFY_NOT_REACHED();
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}
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painter.draw_text_run(text_offset.to_type<int>(), text_content, scaled_font, layout_node().computed_values().fill()->as_color());
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}
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}
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