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A ConsoleMessage is a struct cointaining: * AK::String text; represents the text of the message sent to the console. * ConsoleMessageKind kind; represents the kind of JS `console` function from which the message was sent. Now, Javascript `console` functions only send a ConsoleMessage to the Interpreter's Console instead of printing text directly to stdout. The Console then stores the recived ConsoleMessage in Console::m_messages; the Console does not print to stdout by default. You can set Console::on_new_message to a void(ConsoleMessage&); this function will get call everytime a new message is added to the Console's messages and can be used, for example, to print ConsoleMessages to stdout or to color the output based on the kind of ConsoleMessage. In this patch, I also: * Re-implement all the previously implemented functions in the JavaScript ConsoleObject, as wrappers around Console functions that add new message to the Console. * Implement console.clear() like so: - m_messages get cleared; - a new_message with kind set ConsoleMessageKind::Clear gets added to m_messages, its text is an empty AK::String; * Give credit to linusg in Console.cpp since I used his console.trace() algorithm in Console::trace(). I think that having this abstration will help us in the implementation of a browser console or a JS debugger. We could also add more MetaData to ConsoleMessage, e.g. Object IDs of the arguments passed to console functions in order to make hyperlinks, Timestamps, ecc.; which could be interesting to see. This will also help in implementing a `/bin/js` option to make, for example, return a ConsoleMessageWrapper to console functions instead of undefined. This will be useful to make tests for functions like console.count() and console.countClear(). :^)
52 lines
2 KiB
C++
52 lines
2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class ConsoleObject final : public Object {
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public:
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ConsoleObject();
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virtual ~ConsoleObject() override;
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private:
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virtual const char* class_name() const override { return "ConsoleObject"; }
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static Value log(Interpreter&);
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static Value debug(Interpreter&);
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static Value info(Interpreter&);
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static Value warn(Interpreter&);
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static Value error(Interpreter&);
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static Value trace(Interpreter&);
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static Value count(Interpreter&);
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static Value count_reset(Interpreter&);
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static Value clear(Interpreter&);
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};
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}
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