ladybird/Libraries/LibGUI/GEvent.h
Andreas Kling 94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00

330 lines
8.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <Kernel/KeyCode.h>
#include <LibCore/CEvent.h>
#include <LibDraw/Point.h>
#include <LibDraw/Rect.h>
#include <LibGUI/GWindowType.h>
class CObject;
class GEvent : public CEvent {
public:
enum Type {
Show = 1000,
Hide,
Paint,
MultiPaint,
Resize,
MouseMove,
MouseDown,
MouseDoubleClick,
MouseUp,
MouseWheel,
Enter,
Leave,
KeyDown,
KeyUp,
WindowEntered,
WindowLeft,
WindowBecameInactive,
WindowBecameActive,
FocusIn,
FocusOut,
WindowCloseRequest,
ContextMenu,
EnabledChange,
Drop,
__Begin_WM_Events,
WM_WindowRemoved,
WM_WindowStateChanged,
WM_WindowRectChanged,
WM_WindowIconBitmapChanged,
__End_WM_Events,
};
GEvent() {}
explicit GEvent(Type type)
: CEvent(type)
{
}
virtual ~GEvent() {}
bool is_key_event() const { return type() == KeyUp || type() == KeyDown; }
bool is_paint_event() const { return type() == Paint; }
};
class GWMEvent : public GEvent {
public:
GWMEvent(Type type, int client_id, int window_id)
: GEvent(type)
, m_client_id(client_id)
, m_window_id(window_id)
{
}
int client_id() const { return m_client_id; }
int window_id() const { return m_window_id; }
private:
int m_client_id { -1 };
int m_window_id { -1 };
};
class GWMWindowRemovedEvent : public GWMEvent {
public:
GWMWindowRemovedEvent(int client_id, int window_id)
: GWMEvent(GEvent::Type::WM_WindowRemoved, client_id, window_id)
{
}
};
class GWMWindowStateChangedEvent : public GWMEvent {
public:
GWMWindowStateChangedEvent(int client_id, int window_id, const StringView& title, const Rect& rect, bool is_active, GWindowType window_type, bool is_minimized)
: GWMEvent(GEvent::Type::WM_WindowStateChanged, client_id, window_id)
, m_title(title)
, m_rect(rect)
, m_window_type(window_type)
, m_active(is_active)
, m_minimized(is_minimized)
{
}
String title() const { return m_title; }
Rect rect() const { return m_rect; }
bool is_active() const { return m_active; }
GWindowType window_type() const { return m_window_type; }
bool is_minimized() const { return m_minimized; }
private:
String m_title;
Rect m_rect;
GWindowType m_window_type;
bool m_active;
bool m_minimized;
};
class GWMWindowRectChangedEvent : public GWMEvent {
public:
GWMWindowRectChangedEvent(int client_id, int window_id, const Rect& rect)
: GWMEvent(GEvent::Type::WM_WindowRectChanged, client_id, window_id)
, m_rect(rect)
{
}
Rect rect() const { return m_rect; }
private:
Rect m_rect;
};
class GWMWindowIconBitmapChangedEvent : public GWMEvent {
public:
GWMWindowIconBitmapChangedEvent(int client_id, int window_id, int icon_buffer_id, const Size& icon_size)
: GWMEvent(GEvent::Type::WM_WindowIconBitmapChanged, client_id, window_id)
, m_icon_buffer_id(icon_buffer_id)
, m_icon_size(icon_size)
{
}
int icon_buffer_id() const { return m_icon_buffer_id; }
const Size& icon_size() const { return m_icon_size; }
private:
int m_icon_buffer_id;
Size m_icon_size;
};
class GMultiPaintEvent final : public GEvent {
public:
explicit GMultiPaintEvent(const Vector<Rect, 32>& rects, const Size& window_size)
: GEvent(GEvent::MultiPaint)
, m_rects(rects)
, m_window_size(window_size)
{
}
const Vector<Rect, 32>& rects() const { return m_rects; }
Size window_size() const { return m_window_size; }
private:
Vector<Rect, 32> m_rects;
Size m_window_size;
};
class GPaintEvent final : public GEvent {
public:
explicit GPaintEvent(const Rect& rect, const Size& window_size = Size())
: GEvent(GEvent::Paint)
, m_rect(rect)
, m_window_size(window_size)
{
}
Rect rect() const { return m_rect; }
Size window_size() const { return m_window_size; }
private:
Rect m_rect;
Size m_window_size;
};
class GResizeEvent final : public GEvent {
public:
explicit GResizeEvent(const Size& old_size, const Size& size)
: GEvent(GEvent::Resize)
, m_old_size(old_size)
, m_size(size)
{
}
const Size& old_size() const { return m_old_size; }
const Size& size() const { return m_size; }
private:
Size m_old_size;
Size m_size;
};
class GContextMenuEvent final : public GEvent {
public:
explicit GContextMenuEvent(const Point& position, const Point& screen_position)
: GEvent(GEvent::ContextMenu)
, m_position(position)
, m_screen_position(screen_position)
{
}
const Point& position() const { return m_position; }
const Point& screen_position() const { return m_screen_position; }
private:
Point m_position;
Point m_screen_position;
};
class GShowEvent final : public GEvent {
public:
GShowEvent()
: GEvent(GEvent::Show)
{
}
};
class GHideEvent final : public GEvent {
public:
GHideEvent()
: GEvent(GEvent::Hide)
{
}
};
enum GMouseButton : u8 {
None = 0,
Left = 1,
Right = 2,
Middle = 4,
};
class GKeyEvent final : public GEvent {
public:
GKeyEvent(Type type, int key, u8 modifiers)
: GEvent(type)
, m_key(key)
, m_modifiers(modifiers)
{
}
int key() const { return m_key; }
bool ctrl() const { return m_modifiers & Mod_Ctrl; }
bool alt() const { return m_modifiers & Mod_Alt; }
bool shift() const { return m_modifiers & Mod_Shift; }
bool logo() const { return m_modifiers & Mod_Logo; }
u8 modifiers() const { return m_modifiers; }
String text() const { return m_text; }
private:
friend class GWindowServerConnection;
int m_key { 0 };
u8 m_modifiers { 0 };
String m_text;
};
class GMouseEvent final : public GEvent {
public:
GMouseEvent(Type type, const Point& position, unsigned buttons, GMouseButton button, unsigned modifiers, int wheel_delta)
: GEvent(type)
, m_position(position)
, m_buttons(buttons)
, m_button(button)
, m_modifiers(modifiers)
, m_wheel_delta(wheel_delta)
{
}
Point position() const { return m_position; }
int x() const { return m_position.x(); }
int y() const { return m_position.y(); }
GMouseButton button() const { return m_button; }
unsigned buttons() const { return m_buttons; }
unsigned modifiers() const { return m_modifiers; }
int wheel_delta() const { return m_wheel_delta; }
private:
Point m_position;
unsigned m_buttons { 0 };
GMouseButton m_button { GMouseButton::None };
unsigned m_modifiers { 0 };
int m_wheel_delta { 0 };
};
class GDropEvent final : public GEvent {
public:
GDropEvent(const Point& position, const String& text, const String& data_type, const String& data)
: GEvent(GEvent::Drop)
, m_position(position)
, m_text(text)
, m_data_type(data_type)
, m_data(data)
{
}
const Point& position() const { return m_position; }
const String& text() const { return m_text; }
const String& data_type() const { return m_data_type; }
const String& data() const { return m_data; }
private:
Point m_position;
String m_text;
String m_data_type;
String m_data;
};