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216385084b
This utility allows you to create a BMP file from a bitmap
135 lines
4.4 KiB
C++
135 lines
4.4 KiB
C++
/*
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* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Vector.h>
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#include <LibGfx/BMPWriter.h>
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#include <LibGfx/Bitmap.h>
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#include <cstring>
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namespace Gfx {
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constexpr int bytes_per_pixel = 3;
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#define FILE_HEADER_SIZE 14
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#define IMAGE_INFORMATION_SIZE 40
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#define PIXEL_DATA_OFFSET FILE_HEADER_SIZE + IMAGE_INFORMATION_SIZE
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class Streamer {
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public:
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Streamer(u8* data)
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: m_data(data)
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{
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}
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void write_u8(u8 i)
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{
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*(m_data++) = i;
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}
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void write_u16(u16 i)
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{
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*(m_data++) = i & 0xFF;
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*(m_data++) = (i >> 8) & 0xFF;
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}
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void write_u32(u32 i)
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{
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write_u16(i & 0xFFFF);
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write_u16((i >> 16) & 0xFFFF);
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}
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void write_i32(i32 i)
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{
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write_u32(static_cast<u32>(i));
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}
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private:
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u8* m_data;
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};
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static ByteBuffer write_pixel_data(const RefPtr<Bitmap> bitmap, int pixel_row_data_size)
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{
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int image_size = pixel_row_data_size * bitmap->height();
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auto buffer = ByteBuffer::create_uninitialized(image_size);
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int current_row = 0;
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for (int y = bitmap->height() - 1; y >= 0; --y) {
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auto* row = buffer.data() + (pixel_row_data_size * current_row++);
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for (int x = 0; x < bitmap->width(); x++) {
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auto pixel = bitmap->get_pixel(x, y);
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row[x * bytes_per_pixel + 0] = pixel.blue();
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row[x * bytes_per_pixel + 1] = pixel.green();
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row[x * bytes_per_pixel + 2] = pixel.red();
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}
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}
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return buffer;
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}
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static ByteBuffer compress_pixel_data(const ByteBuffer& pixel_data, BMPWriter::Compression compression)
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{
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switch (compression) {
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case BMPWriter::Compression::RGB:
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return pixel_data;
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}
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ASSERT_NOT_REACHED();
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}
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ByteBuffer BMPWriter::dump(const RefPtr<Bitmap> bitmap)
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{
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int pixel_row_data_size = (bytes_per_pixel * 8 * bitmap->width() + 31) / 32 * 4;
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int image_size = pixel_row_data_size * bitmap->height();
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auto buffer = ByteBuffer::create_uninitialized(PIXEL_DATA_OFFSET);
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auto pixel_data = write_pixel_data(bitmap, pixel_row_data_size);
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pixel_data = compress_pixel_data(pixel_data, m_compression);
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int file_size = PIXEL_DATA_OFFSET + pixel_data.size();
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Streamer streamer(buffer.data());
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streamer.write_u8('B');
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streamer.write_u8('M');
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streamer.write_u32(file_size);
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streamer.write_u32(0);
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streamer.write_u32(PIXEL_DATA_OFFSET);
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streamer.write_u32(IMAGE_INFORMATION_SIZE); // Header size
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streamer.write_i32(bitmap->width()); // ImageWidth
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streamer.write_i32(bitmap->height()); // ImageHeight
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streamer.write_u16(1); // Planes
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streamer.write_u16(bytes_per_pixel * 8); // BitsPerPixel
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streamer.write_u32((u32)m_compression); // Compression
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streamer.write_u32(image_size); // ImageSize
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streamer.write_i32(0); // XpixelsPerMeter
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streamer.write_i32(0); // YpixelsPerMeter
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streamer.write_u32(0); // TotalColors
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streamer.write_u32(0); // ImportantColors
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buffer.append(pixel_data.data(), pixel_data.size());
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return buffer;
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}
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}
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