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ca538b6cee
You can now register a GWidget subclass with REGISTER_GWIDGET(class) and it will be available for factory construction through the new GWidgetClassRegistration interface. To obtain a GWidgetClassRegistration for a given class name, you call GWidgetClassRegistration::find(class_name). You can also iterate over all the registered classes using GWCR::for_each(callback). This will be very useful for implementing a proper GUI designer, and also in the future for things like script bindings. NOTE: All of the registrations are done in GWidget.cpp at the moment since I ran into trouble with the fricken linker pruning the global constructors this mechanism relies on. :^)
35 lines
899 B
C++
35 lines
899 B
C++
#pragma once
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#include <LibGUI/GAbstractButton.h>
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class GRadioButton : public GAbstractButton {
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C_OBJECT(GRadioButton)
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public:
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virtual ~GRadioButton() override;
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virtual void click() override;
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protected:
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explicit GRadioButton(GWidget* parent);
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explicit GRadioButton(const StringView& text, GWidget* parent);
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virtual void paint_event(GPaintEvent&) override;
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private:
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// These don't make sense for a radio button, so hide them.
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using GAbstractButton::auto_repeat_interval;
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using GAbstractButton::set_auto_repeat_interval;
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virtual bool is_radio_button() const final { return true; }
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template<typename Callback>
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void for_each_in_group(Callback);
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static Size circle_size();
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};
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template<>
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inline bool is<GRadioButton>(const CObject& object)
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{
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if (!is<GWidget>(object))
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return false;
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return to<GWidget>(object).is_radio_button();
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}
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