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9150be4716
We were forgetting to call ProfileNode::add_child() which is how the parent node pointer gets set. This fixes the weird looking GTreeView.
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#include "ProfileModel.h"
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#include "Profile.h"
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#include <AK/StringBuilder.h>
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#include <ctype.h>
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#include <stdio.h>
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ProfileModel::ProfileModel(Profile& profile)
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: m_profile(profile)
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{
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m_frame_icon.set_bitmap_for_size(16, GraphicsBitmap::load_from_file("/res/icons/16x16/inspector-object.png"));
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}
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ProfileModel::~ProfileModel()
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{
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}
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GModelIndex ProfileModel::index(int row, int column, const GModelIndex& parent) const
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{
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if (!parent.is_valid()) {
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if (m_profile.roots().is_empty())
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return {};
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return create_index(row, column, m_profile.roots().at(row).ptr());
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}
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auto& remote_parent = *static_cast<ProfileNode*>(parent.internal_data());
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return create_index(row, column, remote_parent.children().at(row).ptr());
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}
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GModelIndex ProfileModel::parent_index(const GModelIndex& index) const
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{
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if (!index.is_valid())
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return {};
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auto& node = *static_cast<ProfileNode*>(index.internal_data());
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if (!node.parent())
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return {};
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// NOTE: If the parent has no parent, it's a root, so we have to look among the roots.
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if (!node.parent()->parent()) {
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for (int row = 0; row < m_profile.roots().size(); ++row) {
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if (m_profile.roots()[row].ptr() == node.parent()) {
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return create_index(row, 0, node.parent());
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}
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}
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ASSERT_NOT_REACHED();
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return {};
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}
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for (int row = 0; row < node.parent()->parent()->children().size(); ++row) {
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if (node.parent()->parent()->children()[row].ptr() == node.parent())
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return create_index(row, 0, node.parent());
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}
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ASSERT_NOT_REACHED();
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return {};
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}
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int ProfileModel::row_count(const GModelIndex& index) const
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{
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if (!index.is_valid())
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return m_profile.roots().size();
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auto& node = *static_cast<ProfileNode*>(index.internal_data());
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return node.children().size();
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}
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int ProfileModel::column_count(const GModelIndex&) const
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{
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return 1;
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}
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GVariant ProfileModel::data(const GModelIndex& index, Role role) const
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{
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auto* node = static_cast<ProfileNode*>(index.internal_data());
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if (role == Role::Icon) {
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return m_frame_icon;
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}
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if (role == Role::Display) {
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return String::format("%s (%u)", node->symbol().characters(), node->sample_count());
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}
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return {};
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}
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void ProfileModel::update()
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{
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did_update();
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}
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