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bf60765903
This is needed by WPT to serialize NodeList instances.
549 lines
25 KiB
C++
549 lines
25 KiB
C++
/*
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* Copyright (c) 2022-2023, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/JsonArray.h>
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#include <AK/JsonObject.h>
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#include <AK/JsonValue.h>
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#include <AK/NumericLimits.h>
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#include <AK/ScopeGuard.h>
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#include <AK/Time.h>
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#include <AK/Variant.h>
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#include <LibJS/Parser.h>
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#include <LibJS/Runtime/Array.h>
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#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/JSONObject.h>
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#include <LibJS/Runtime/Promise.h>
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#include <LibJS/Runtime/PromiseConstructor.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/HTMLCollection.h>
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#include <LibWeb/DOM/NodeList.h>
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#include <LibWeb/FileAPI/FileList.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/HTML/HTMLOptionsCollection.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/HTML/WindowProxy.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Platform/EventLoopPlugin.h>
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#include <LibWeb/WebDriver/Contexts.h>
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#include <LibWeb/WebDriver/ElementReference.h>
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#include <LibWeb/WebDriver/ExecuteScript.h>
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namespace Web::WebDriver {
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#define TRY_OR_JS_ERROR(expression) \
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({ \
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auto&& _temporary_result = (expression); \
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if (_temporary_result.is_error()) [[unlikely]] \
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return ExecuteScriptResultType::JavaScriptError; \
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static_assert(!::AK::Detail::IsLvalueReference<decltype(_temporary_result.release_value())>, \
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"Do not return a reference from a fallible expression"); \
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_temporary_result.release_value(); \
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})
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static ErrorOr<JsonValue, ExecuteScriptResultType> internal_json_clone_algorithm(JS::Realm&, JS::Value, HashTable<JS::Object*>& seen);
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static ErrorOr<JsonValue, ExecuteScriptResultType> clone_an_object(JS::Realm&, JS::Object&, HashTable<JS::Object*>& seen, auto const& clone_algorithm);
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// https://w3c.github.io/webdriver/#dfn-collection
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static bool is_collection(JS::Object const& value)
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{
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// A collection is an Object that implements the Iterable interface, and whose:
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return (
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// - initial value of the toString own property is "Arguments"
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value.has_parameter_map()
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// - instance of Array
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|| is<JS::Array>(value)
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// - instance of FileList
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|| is<FileAPI::FileList>(value)
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// - instance of HTMLAllCollection
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|| false // FIXME
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// - instance of HTMLCollection
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|| is<DOM::HTMLCollection>(value)
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// - instance of HTMLFormControlsCollection
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|| false // FIXME
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// - instance of HTMLOptionsCollection
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|| is<HTML::HTMLOptionsCollection>(value)
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// - instance of NodeList
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|| is<DOM::NodeList>(value));
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}
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// https://w3c.github.io/webdriver/#dfn-json-clone
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static ErrorOr<JsonValue, ExecuteScriptResultType> json_clone(JS::Realm& realm, JS::Value value)
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{
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// To perform a JSON clone return the result of calling the internal JSON clone algorithm with arguments value and an empty List.
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auto seen = HashTable<JS::Object*> {};
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return internal_json_clone_algorithm(realm, value, seen);
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}
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// https://w3c.github.io/webdriver/#dfn-internal-json-clone-algorithm
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static ErrorOr<JsonValue, ExecuteScriptResultType> internal_json_clone_algorithm(JS::Realm& realm, JS::Value value, HashTable<JS::Object*>& seen)
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{
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auto& vm = realm.vm();
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// When required to run the internal JSON clone algorithm with arguments value and seen, a remote end must return the value of the first matching statement, matching on value:
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// -> undefined
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// -> null
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if (value.is_nullish()) {
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// Success with data null.
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return JsonValue {};
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}
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// -> type Boolean
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// -> type Number
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// -> type String
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// Success with data value.
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if (value.is_boolean())
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return JsonValue { value.as_bool() };
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if (value.is_number())
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return JsonValue { value.as_double() };
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if (value.is_string())
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return JsonValue { value.as_string().byte_string() };
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// NOTE: BigInt and Symbol not mentioned anywhere in the WebDriver spec, as it references ES5.
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// It assumes that all primitives are handled above, and the value is an object for the remaining steps.
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if (value.is_bigint() || value.is_symbol())
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return ExecuteScriptResultType::JavaScriptError;
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// FIXME: -> a collection
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// -> instance of element
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if (value.is_object() && is<DOM::Element>(value.as_object())) {
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auto const& element = static_cast<DOM::Element const&>(value.as_object());
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// If the element is stale, return error with error code stale element reference.
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if (is_element_stale(element)) {
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return ExecuteScriptResultType::StaleElement;
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}
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// Otherwise:
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else {
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// 1. Let reference be the web element reference object for session and value.
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auto reference = web_element_reference_object(element);
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// 2. Return success with data reference.
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return reference;
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}
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}
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// FIXME: -> instance of shadow root
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// -> a WindowProxy object
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if (is<HTML::WindowProxy>(value.as_object())) {
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auto const& window_proxy = static_cast<HTML::WindowProxy&>(value.as_object());
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// If the associated browsing context of the WindowProxy object in value has been destroyed, return error with
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// error code stale element reference.
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if (window_proxy.associated_browsing_context()->has_navigable_been_destroyed())
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return ExecuteScriptResultType::BrowsingContextDiscarded;
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// Otherwise return success with data set to WindowProxy reference object for value.
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return window_proxy_reference_object(window_proxy);
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}
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// -> has an own property named "toJSON" that is a Function
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auto to_json = value.as_object().get_without_side_effects(vm.names.toJSON);
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if (to_json.is_function()) {
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// Return success with the value returned by Function.[[Call]](toJSON) with value as the this value.
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auto to_json_result = TRY_OR_JS_ERROR(to_json.as_function().internal_call(value, JS::MarkedVector<JS::Value> { vm.heap() }));
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if (!to_json_result.is_string())
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return ExecuteScriptResultType::JavaScriptError;
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return to_json_result.as_string().byte_string();
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}
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// -> Otherwise
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// 1. If value is in seen, return error with error code javascript error.
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if (seen.contains(&value.as_object()))
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return ExecuteScriptResultType::JavaScriptError;
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// 2. Append value to seen.
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seen.set(&value.as_object());
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ScopeGuard remove_seen { [&] {
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// 4. Remove the last element of seen.
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seen.remove(&value.as_object());
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} };
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// 3. Let result be the value of running the clone an object algorithm with arguments value and seen, and the internal JSON clone algorithm as the clone algorithm.
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auto result = TRY(clone_an_object(realm, value.as_object(), seen, internal_json_clone_algorithm));
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// 5. Return result.
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return result;
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}
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// https://w3c.github.io/webdriver/#dfn-clone-an-object
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static ErrorOr<JsonValue, ExecuteScriptResultType> clone_an_object(JS::Realm& realm, JS::Object& value, HashTable<JS::Object*>& seen, auto const& clone_algorithm)
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{
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auto& vm = realm.vm();
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// 1. Let result be the value of the first matching statement, matching on value:
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auto get_result = [&]() -> ErrorOr<Variant<JsonArray, JsonObject>, ExecuteScriptResultType> {
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// -> a collection
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if (is_collection(value)) {
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// A new Array which length property is equal to the result of getting the property length of value.
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auto length_property = TRY_OR_JS_ERROR(value.internal_get_own_property(vm.names.length));
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if (!length_property->value.has_value())
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return ExecuteScriptResultType::JavaScriptError;
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auto length = TRY_OR_JS_ERROR(length_property->value->to_length(vm));
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if (length > NumericLimits<u32>::max())
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return ExecuteScriptResultType::JavaScriptError;
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auto array = JsonArray {};
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for (size_t i = 0; i < length; ++i)
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array.must_append(JsonValue {});
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return array;
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}
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// -> Otherwise
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else {
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// A new Object.
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return JsonObject {};
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}
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};
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auto result = TRY(get_result());
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// 2. For each enumerable own property in value, run the following substeps:
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for (auto& key : MUST(value.Object::internal_own_property_keys())) {
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// 1. Let name be the name of the property.
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auto name = MUST(JS::PropertyKey::from_value(vm, key));
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if (!value.storage_get(name)->attributes.is_enumerable())
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continue;
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// 2. Let source property value be the result of getting a property named name from value. If doing so causes script to be run and that script throws an error, return error with error code javascript error.
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auto source_property_value = TRY_OR_JS_ERROR(value.internal_get_own_property(name));
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if (!source_property_value.has_value() || !source_property_value->value.has_value())
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continue;
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// 3. Let cloned property result be the result of calling the clone algorithm with arguments source property value and seen.
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auto cloned_property_result = clone_algorithm(realm, *source_property_value->value, seen);
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// 4. If cloned property result is a success, set a property of result with name name and value equal to cloned property result’s data.
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if (!cloned_property_result.is_error()) {
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result.visit(
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[&](JsonArray& array) {
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// NOTE: If this was a JS array, only indexed properties would be serialized anyway.
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if (name.is_number())
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array.set(name.as_number(), cloned_property_result.value());
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},
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[&](JsonObject& object) {
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object.set(name.to_string(), cloned_property_result.value());
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});
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}
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// 5. Otherwise, return cloned property result.
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else {
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return cloned_property_result;
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}
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}
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return result.visit([&](auto const& value) -> JsonValue { return value; });
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}
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// https://w3c.github.io/webdriver/#dfn-execute-a-function-body
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static JS::ThrowCompletionOr<JS::Value> execute_a_function_body(HTML::BrowsingContext const& browsing_context, ByteString const& body, JS::MarkedVector<JS::Value> parameters)
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{
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// FIXME: If at any point during the algorithm a user prompt appears, immediately return Completion { [[Type]]: normal, [[Value]]: null, [[Target]]: empty }, but continue to run the other steps of this algorithm in parallel.
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// 1. Let window be the associated window of the current browsing context’s active document.
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auto window = browsing_context.active_document()->window();
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// 2. Let environment settings be the environment settings object for window.
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auto& environment_settings = Web::HTML::relevant_settings_object(*window);
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// 3. Let global scope be environment settings realm’s global environment.
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auto& global_scope = environment_settings.realm().global_environment();
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auto& realm = window->realm();
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auto source_text = ByteString::formatted("function() {{ {} }}", body);
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auto parser = JS::Parser { JS::Lexer { source_text } };
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auto function_expression = parser.parse_function_node<JS::FunctionExpression>();
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// 4. If body is not parsable as a FunctionBody or if parsing detects an early error, return Completion { [[Type]]: normal, [[Value]]: null, [[Target]]: empty }.
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if (parser.has_errors())
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return JS::js_null();
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// 5. If body begins with a directive prologue that contains a use strict directive then let strict be true, otherwise let strict be false.
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// NOTE: Handled in step 8 below.
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// 6. Prepare to run a script with environment settings.
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environment_settings.prepare_to_run_script();
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// 7. Prepare to run a callback with environment settings.
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environment_settings.prepare_to_run_callback();
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// 8. Let function be the result of calling FunctionCreate, with arguments:
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// kind
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// Normal.
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// list
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// An empty List.
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// body
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// The result of parsing body above.
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// global scope
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// The result of parsing global scope above.
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// strict
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// The result of parsing strict above.
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auto function = JS::ECMAScriptFunctionObject::create(realm, "", move(source_text), function_expression->body(), function_expression->parameters(), function_expression->function_length(), function_expression->local_variables_names(), &global_scope, nullptr, function_expression->kind(), function_expression->is_strict_mode(), function_expression->parsing_insights());
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// 9. Let completion be Function.[[Call]](window, parameters) with function as the this value.
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// NOTE: This is not entirely clear, but I don't think they mean actually passing `function` as
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// the this value argument, but using it as the object [[Call]] is executed on.
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auto completion = function->internal_call(window, move(parameters));
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// 10. Clean up after running a callback with environment settings.
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environment_settings.clean_up_after_running_callback();
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// 11. Clean up after running a script with environment settings.
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environment_settings.clean_up_after_running_script();
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// 12. Return completion.
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return completion;
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}
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class HeapTimer : public JS::Cell {
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JS_CELL(HeapTimer, JS::Cell);
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JS_DECLARE_ALLOCATOR(HeapTimer);
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public:
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explicit HeapTimer()
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: m_timer(Core::Timer::create())
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{
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}
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virtual ~HeapTimer() override = default;
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void start(u64 timeout_ms, JS::NonnullGCPtr<OnScriptComplete> on_timeout)
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{
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m_on_timeout = on_timeout;
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m_timer->on_timeout = [this]() {
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m_timed_out = true;
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if (m_on_timeout) {
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auto error_object = JsonObject {};
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error_object.set("name", "Error");
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error_object.set("message", "Script Timeout");
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m_on_timeout->function()({ ExecuteScriptResultType::Timeout, move(error_object) });
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m_on_timeout = nullptr;
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}
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};
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m_timer->set_interval(static_cast<int>(timeout_ms));
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m_timer->set_single_shot(true);
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m_timer->start();
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}
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void stop()
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{
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m_on_timeout = nullptr;
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m_timer->stop();
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}
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bool is_timed_out() const { return m_timed_out; }
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private:
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virtual void visit_edges(JS::Cell::Visitor& visitor) override
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{
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Base::visit_edges(visitor);
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visitor.visit(m_on_timeout);
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}
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NonnullRefPtr<Core::Timer> m_timer;
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JS::GCPtr<OnScriptComplete> m_on_timeout;
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bool m_timed_out { false };
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};
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JS_DEFINE_ALLOCATOR(HeapTimer);
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void execute_script(HTML::BrowsingContext const& browsing_context, ByteString body, JS::MarkedVector<JS::Value> arguments, Optional<u64> const& timeout_ms, JS::NonnullGCPtr<OnScriptComplete> on_complete)
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{
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auto const* document = browsing_context.active_document();
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auto& realm = document->realm();
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auto& vm = document->vm();
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// 5. Let timer be a new timer.
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auto timer = vm.heap().allocate<HeapTimer>(realm);
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// 6. If timeout is not null:
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if (timeout_ms.has_value()) {
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// 1. Start the timer with timer and timeout.
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timer->start(timeout_ms.value(), on_complete);
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}
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// AD-HOC: An execution context is required for Promise creation hooks.
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HTML::TemporaryExecutionContext execution_context { document->relevant_settings_object(), HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
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// 7. Let promise be a new Promise.
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auto promise_capability = WebIDL::create_promise(realm);
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JS::NonnullGCPtr promise { verify_cast<JS::Promise>(*promise_capability->promise()) };
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// 8. Run the following substeps in parallel:
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Platform::EventLoopPlugin::the().deferred_invoke([&realm, &browsing_context, promise_capability, document, promise, body = move(body), arguments = move(arguments)]() mutable {
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HTML::TemporaryExecutionContext execution_context { document->relevant_settings_object() };
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// 1. Let scriptPromise be the result of promise-calling execute a function body, with arguments body and arguments.
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auto script_result = execute_a_function_body(browsing_context, body, move(arguments));
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// 2. Upon fulfillment of scriptPromise with value v, resolve promise with value v.
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if (script_result.has_value()) {
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WebIDL::resolve_promise(realm, promise_capability, script_result.release_value());
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}
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// 3. Upon rejection of scriptPromise with value r, reject promise with value r.
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if (script_result.is_throw_completion()) {
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promise->reject(*script_result.throw_completion().value());
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}
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});
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// 9. Wait until promise is resolved, or timer's timeout fired flag is set, whichever occurs first.
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auto reaction_steps = JS::create_heap_function(vm.heap(), [&realm, promise, timer, on_complete](JS::Value) -> WebIDL::ExceptionOr<JS::Value> {
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if (timer->is_timed_out())
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return JS::js_undefined();
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timer->stop();
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auto json_value_or_error = json_clone(realm, promise->result());
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if (json_value_or_error.is_error()) {
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auto error_object = JsonObject {};
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error_object.set("name", "Error");
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error_object.set("message", "Could not clone result value");
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on_complete->function()({ ExecuteScriptResultType::JavaScriptError, move(error_object) });
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}
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// 10. If promise is still pending and timer's timeout fired flag is set, return error with error code script timeout.
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// NOTE: This is handled by the HeapTimer.
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// 11. If promise is fulfilled with value v, let result be JSON clone with session and v, and return success with data result.
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else if (promise->state() == JS::Promise::State::Fulfilled) {
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on_complete->function()({ ExecuteScriptResultType::PromiseResolved, json_value_or_error.release_value() });
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}
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// 12. If promise is rejected with reason r, let result be JSON clone with session and r, and return error with error code javascript error and data result.
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else if (promise->state() == JS::Promise::State::Rejected) {
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on_complete->function()({ ExecuteScriptResultType::PromiseRejected, json_value_or_error.release_value() });
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}
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return JS::js_undefined();
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});
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WebIDL::react_to_promise(promise_capability, reaction_steps, reaction_steps);
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}
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void execute_async_script(HTML::BrowsingContext const& browsing_context, ByteString body, JS::MarkedVector<JS::Value> arguments, Optional<u64> const& timeout_ms, JS::NonnullGCPtr<OnScriptComplete> on_complete)
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{
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auto const* document = browsing_context.active_document();
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auto& realm = document->realm();
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auto& vm = document->vm();
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// 5. Let timer be a new timer.
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auto timer = vm.heap().allocate<HeapTimer>(realm);
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// 6. If timeout is not null:
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if (timeout_ms.has_value()) {
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// 1. Start the timer with timer and timeout.
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timer->start(timeout_ms.value(), on_complete);
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}
|
||
|
||
// AD-HOC: An execution context is required for Promise creation hooks.
|
||
HTML::TemporaryExecutionContext execution_context { document->relevant_settings_object(), HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
|
||
|
||
// 7. Let promise be a new Promise.
|
||
auto promise_capability = WebIDL::create_promise(realm);
|
||
JS::NonnullGCPtr promise { verify_cast<JS::Promise>(*promise_capability->promise()) };
|
||
|
||
// 8. Run the following substeps in parallel:
|
||
Platform::EventLoopPlugin::the().deferred_invoke([&vm, &realm, &browsing_context, timer, document, promise_capability, promise, body = move(body), arguments = move(arguments)]() mutable {
|
||
HTML::TemporaryExecutionContext execution_context { document->relevant_settings_object() };
|
||
|
||
// 1. Let resolvingFunctions be CreateResolvingFunctions(promise).
|
||
auto resolving_functions = promise->create_resolving_functions();
|
||
|
||
// 2. Append resolvingFunctions.[[Resolve]] to arguments.
|
||
arguments.append(resolving_functions.resolve);
|
||
|
||
// 3. Let result be the result of calling execute a function body, with arguments body and arguments.
|
||
// FIXME: 'result' -> 'scriptResult' (spec issue)
|
||
auto script_result = execute_a_function_body(browsing_context, body, move(arguments));
|
||
|
||
// 4. If scriptResult.[[Type]] is not normal, then reject promise with value scriptResult.[[Value]], and abort these steps.
|
||
// NOTE: Prior revisions of this specification did not recognize the return value of the provided script.
|
||
// In order to preserve legacy behavior, the return value only influences the command if it is a
|
||
// "thenable" object or if determining this produces an exception.
|
||
if (script_result.is_throw_completion()) {
|
||
promise->reject(*script_result.throw_completion().value());
|
||
return;
|
||
}
|
||
|
||
// 5. If Type(scriptResult.[[Value]]) is not Object, then abort these steps.
|
||
if (!script_result.value().is_object())
|
||
return;
|
||
|
||
// 6. Let then be Get(scriptResult.[[Value]], "then").
|
||
auto then = script_result.value().as_object().get(vm.names.then);
|
||
|
||
// 7. If then.[[Type]] is not normal, then reject promise with value then.[[Value]], and abort these steps.
|
||
if (then.is_throw_completion()) {
|
||
promise->reject(*then.throw_completion().value());
|
||
return;
|
||
}
|
||
|
||
// 8. If IsCallable(then.[[Type]]) is false, then abort these steps.
|
||
if (!then.value().is_function())
|
||
return;
|
||
|
||
// 9. Let scriptPromise be PromiseResolve(Promise, scriptResult.[[Value]]).
|
||
auto script_promise_or_error = JS::promise_resolve(vm, realm.intrinsics().promise_constructor(), script_result.value());
|
||
if (script_promise_or_error.is_throw_completion())
|
||
return;
|
||
auto& script_promise = static_cast<JS::Promise&>(*script_promise_or_error.value());
|
||
|
||
vm.custom_data()->spin_event_loop_until([&] {
|
||
return timer->is_timed_out() || script_promise.state() != JS::Promise::State::Pending;
|
||
});
|
||
|
||
// 10. Upon fulfillment of scriptPromise with value v, resolve promise with value v.
|
||
if (script_promise.state() == JS::Promise::State::Fulfilled)
|
||
WebIDL::resolve_promise(realm, promise_capability, script_promise.result());
|
||
|
||
// 11. Upon rejection of scriptPromise with value r, reject promise with value r.
|
||
if (script_promise.state() == JS::Promise::State::Rejected)
|
||
WebIDL::reject_promise(realm, promise_capability, script_promise.result());
|
||
});
|
||
|
||
// 9. Wait until promise is resolved, or timer's timeout fired flag is set, whichever occurs first.
|
||
auto reaction_steps = JS::create_heap_function(vm.heap(), [&realm, promise, timer, on_complete](JS::Value) -> WebIDL::ExceptionOr<JS::Value> {
|
||
if (timer->is_timed_out())
|
||
return JS::js_undefined();
|
||
timer->stop();
|
||
|
||
auto json_value_or_error = json_clone(realm, promise->result());
|
||
if (json_value_or_error.is_error()) {
|
||
auto error_object = JsonObject {};
|
||
error_object.set("name", "Error");
|
||
error_object.set("message", "Could not clone result value");
|
||
|
||
on_complete->function()({ ExecuteScriptResultType::JavaScriptError, move(error_object) });
|
||
}
|
||
|
||
// 10. If promise is still pending and timer's timeout fired flag is set, return error with error code script timeout.
|
||
// NOTE: This is handled by the HeapTimer.
|
||
|
||
// 11. If promise is fulfilled with value v, let result be JSON clone with session and v, and return success with data result.
|
||
else if (promise->state() == JS::Promise::State::Fulfilled) {
|
||
on_complete->function()({ ExecuteScriptResultType::PromiseResolved, json_value_or_error.release_value() });
|
||
}
|
||
|
||
// 12. If promise is rejected with reason r, let result be JSON clone with session and r, and return error with error code javascript error and data result.
|
||
else if (promise->state() == JS::Promise::State::Rejected) {
|
||
on_complete->function()({ ExecuteScriptResultType::PromiseRejected, json_value_or_error.release_value() });
|
||
}
|
||
|
||
return JS::js_undefined();
|
||
});
|
||
|
||
WebIDL::react_to_promise(promise_capability, reaction_steps, reaction_steps);
|
||
}
|
||
|
||
}
|