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bf30502560
Windows now learn when the mouse cursor leaves or enters them. Use this to implement GWidget::{enter,leave}_event() and use that to implement the CoolBar button effect. :^)
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#pragma once
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#include <LibGUI/GWidget.h>
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#include <LibGUI/GStyle.h>
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#include <AK/AKString.h>
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#include <AK/Function.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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class GButton : public GWidget {
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public:
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explicit GButton(GWidget* parent);
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virtual ~GButton() override;
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String caption() const { return m_caption; }
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void set_caption(String&&);
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void set_icon(RetainPtr<GraphicsBitmap>&& icon) { m_icon = move(icon); }
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const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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GraphicsBitmap* icon() { return m_icon.ptr(); }
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Function<void(GButton&)> on_click;
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void set_button_style(GButtonStyle style) { m_button_style = style; }
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GButtonStyle button_style() const { return m_button_style; }
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void enter_event(GEvent&) override;
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virtual void leave_event(GEvent&) override;
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virtual const char* class_name() const override { return "GButton"; }
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String m_caption;
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RetainPtr<GraphicsBitmap> m_icon;
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GButtonStyle m_button_style { GButtonStyle::Normal };
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bool m_being_pressed { false };
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bool m_tracking_cursor { false };
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bool m_hovered { false };
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};
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