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9b79a686eb
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
40 lines
1 KiB
C++
40 lines
1 KiB
C++
/*
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* Copyright (c) 2023, Kenneth Myhra <kennethmyhra@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/FormDataEventPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/FormDataEvent.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(FormDataEvent);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<FormDataEvent>> FormDataEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, FormDataEventInit const& event_init)
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{
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return realm.create<FormDataEvent>(realm, event_name, event_init);
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}
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FormDataEvent::FormDataEvent(JS::Realm& realm, FlyString const& event_name, FormDataEventInit const& event_init)
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: DOM::Event(realm, event_name, event_init)
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, m_form_data(event_init.form_data)
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{
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}
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FormDataEvent::~FormDataEvent() = default;
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void FormDataEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(FormDataEvent);
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}
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void FormDataEvent::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_form_data);
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}
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}
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